6533b7d1fe1ef96bd125cc60
RESEARCH PRODUCT
Aplicación del KAHOOT para la mejora de la adquisición de los objetivos del aprendizaje en el alumnado de Fisiología de los órganos del lenguaje y la audición
Jose Ignacio Priego QuesadaIrene Jiménez PérezRosa María Cibrián Ortiz De AndaRolando González PeñaRosario Salvador Palmersubject
Innovación educativaResultados de evaluaciónContenidosGamificaciónEducación superiorEnseñanza superiorProceso de aprendizajeMotivaciónTecnologías y educaciónAplicación webPsychologyHumanitiesCuestionariodescription
[EN] One of the most used applications as a strategy of gamification in the classroom for the improvement of the learning process is KAHOOT. However, there are not many studies that have evaluated the repercussion of the application of sessions of this game at the end of the subject in the results of the final evaluation. In this way, the application of two complete sessions of KAHOOT was carried out at the end of the subject "Physiology of the Organs of Language and Hearing" of the Degree in Speech Pathology of the Universitat de València (course 2016-2017), with the objective of reviewing the contents related to the learning objectives of the subject. Two questionnaires, one for each session, were created consisting of 24 test questions with a duration of 1 and a half hour. The approval number of students of the subject was compared with the implementation of the KAHOOT session with respect to the two previous courses without innovation, observing an increase of 8%. More specifically, the percentage of students with higher qualifications increased, while that of lower qualifications decreased. The analysis of this implementation in the qualifications of the present and future results will corroborate the results of this work.
year | journal | country | edition | language |
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2018-09-26 |