6533b823fe1ef96bd127f62e
RESEARCH PRODUCT
Gamificación en la universidad: una experiencia basada en el “bring your own device” en educación superior
Javier MegíasEva SernaTeresa San Miguelsubject
Innovación educativaGamificaciónConcursoRendimientoEducación superior"Bring your own device"Enseñanza superiorMotivaciónTecnologías y educacióndescription
[EN] Technological development offers several new opportunities to improve the quality of teaching. Under the ongoing task as a teachers of motivating and teaching how to learn to our students, we present the results of a session that consisted of two gamificated and groupal activities (quiz format) and a single self-assessment, based all of them on the use of their own electronic enabled devices (bring your own device). This implies an enriching, fun and practical experience to approach the course, and it provided interesting feedback to continue implementing new technologies at the university.
year | journal | country | edition | language |
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2016-07-19 |