Search results for " Software Engineering"

showing 10 items of 582 documents

Deep multimodal fusion for semantic image segmentation: A survey

2021

International audience; Recent advances in deep learning have shown excellent performance in various scene understanding tasks. However, in some complex environments or under challenging conditions, it is necessary to employ multiple modalities that provide complementary information on the same scene. A variety of studies have demonstrated that deep multimodal fusion for semantic image segmentation achieves significant performance improvement. These fusion approaches take the benefits of multiple information sources and generate an optimal joint prediction automatically. This paper describes the essential background concepts of deep multimodal fusion and the relevant applications in compute…

Computer science02 engineering and technologyMachine learningcomputer.software_genre0202 electrical engineering electronic engineering information engineeringImage fusionSegmentationmutimodal fusionImage segmentationImage fusionHeuristicbusiness.industryDeep learning[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Deep learning020207 software engineeringImage segmentationSemantic segmentationVariety (cybernetics)Multi-modal[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV]Signal ProcessingBenchmark (computing)020201 artificial intelligence & image processingComputer Vision and Pattern RecognitionArtificial intelligencePerformance improvementbusinesscomputerImage and Vision Computing
researchProduct

Developing design knowledge and a conceptual model for virtual reality learning environments

2021

This chapter focuses on applying design science research for virtual reality learning environment (VRLE) design processes. Six selected case studies are presented in the context of VRLEs. The case selections were analyzed in terms of their contributions to design knowledge. The objective of this book chapter is twofold: 1) for researchers, the design knowledge contributions of case studies are highlighted for future reference, and 2) for developers and practitioners, design principles are presented for the development of VRLEs. The final outcome of the present study is a conceptual model describing the current design knowledge in the field of VRLEs and identifying the research gaps that sho…

Computer science4. Education05 social sciencesConceptual model (computer science)050301 education020207 software engineering02 engineering and technologyVirtual realityDesign knowledge113 Computer and information sciencesHuman–computer interaction0202 electrical engineering electronic engineering information engineering516 Educational sciences0503 education
researchProduct

Representation of NURBS surfaces by Controlled Iterated Functions System automata

2019

Iterated Function Systems (IFS) are a standard tool to generate fractal shapes. In a more general way, they can represent most of standard surfaces like Bézier or B-Spline surfaces known as self-similar surfaces. Controlled Iterated Function Systems (CIFS) are an extension of IFS based on automata. CIFS are basically multi-states IFS, they can handle all IFS shapes but can also manage multi self-similar shapes. For example CIFS can describe subdivision surfaces around extraordinary vertices whereas IFS cannot. Having a common CIFS formalism facilitates the development of generic methods to manage interactions (junctions, differences...) between objects of different natures.This work focuses…

Computer scienceBasis functionBézier curve02 engineering and technology[INFO] Computer Science [cs]Computer Science::Computational Geometry01 natural scienceslcsh:QA75.5-76.95Iterated function system0202 electrical engineering electronic engineering information engineeringSubdivision surface[INFO]Computer Science [cs]0101 mathematicsComputingMilieux_MISCELLANEOUSSubdivisionFinite-state machinebusiness.industry010102 general mathematicsGeneral Engineering020207 software engineeringComputer Graphics and Computer-Aided Design[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]AutomatonHuman-Computer InteractionAlgebraComputer Science::GraphicsIterated functionlcsh:Electronic computers. Computer sciencebusinessComputers & Graphics: X
researchProduct

Automatic Calibration of an Industrial RGB-D Camera Network Using Retroreflective Fiducial Markers

2019

This paper describes a non-invasive, automatic, and robust method for calibrating a scalable RGB-D sensor network based on retroreflective ArUco markers and the iterative closest point (ICP) scheme. We demonstrate the system by calibrating a sensor network comprised of six sensor nodes positioned in a relatively large industrial robot cell with an approximate size of 10 m × 10 m × 4 m . Here, the automatic calibration achieved an average Euclidean error of 3 c m at distances up to 9.45 m . To achieve robustness, we apply several innovative techniques: Firstly, we mitigate the ambiguity problem that occurs when detecting a marker at long range or low resolution by comparing the…

Computer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technologylcsh:Chemical technologytime-of-flightBiochemistryArticleVDP::Food science and technology: 600Analytical Chemistrylaw.inventionIndustrial robotlawRegion of interestRobustness (computer science)automatic calibration0202 electrical engineering electronic engineering information engineeringCalibrationVDP::Næringsmiddelteknologi: 600lcsh:TP1-1185Computer visionElectrical and Electronic EngineeringInstrumentationbusiness.industryambiguity problemIterative closest point3D sensors020207 software engineeringretroreflective markersAtomic and Molecular Physics and OpticsTime of flightTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESRGB color model020201 artificial intelligence & image processingArtificial intelligencebusinessFiducial markerWireless sensor networkSensors
researchProduct

Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli's Trajectory is Partially Hidden

2018

The idea behind gaze interaction using Pursuits is to leverage the human's smooth pursuit eye movements performed when following moving targets. However, humans can also anticipate where a moving target would reappear if it temporarily hides from their view. In this work, we investigate how well users can select targets using Pursuits in cases where the target's trajectory is partially invisible (HiddenPursuits): e.g., can users select a moving target that temporarily hides behind another object? Although HiddenPursuits was not studied in the context of interaction before, understanding how well users can perform HiddenPursuits presents numerous opportunities, particularly for small interfa…

Computer scienceContext (language use)ComputerApplications_COMPUTERSINOTHERSYSTEMS02 engineering and technologySmooth pursuitsilmänliikkeetUser experience designLeverage (negotiation)Human–computer interactiondisplays0202 electrical engineering electronic engineering information engineeringSelection (linguistics)0501 psychology and cognitive sciencesmotion correlation050107 human factorsta113business.industry05 social sciences020207 software engineeringGazeObject (philosophy)näyttölaitteethidden trajectorysmooth pursuitTrajectorykatsebusinessärsykkeet
researchProduct

Concurrent Computing with Shared Replicated Memory

2019

Any concurrent system can be captured by a concurrent Abstract State Machine (cASM). This remains valid, if different agents can only interact via messages. It even permits a strict separation between memory managing agents and other agents that can only access the shared memory by sending query and update requests. This paper is dedicated to an investigation of replicated data that is maintained by a memory management subsystem, where the replication neither appears in the requests nor in the corresponding answers. We specify the behaviour of a concurrent system with such memory management using concurrent communicating ASMs (ccASMs), provide several refinements addressing different replic…

Computer scienceDistributed computing020207 software engineering0102 computer and information sciences02 engineering and technology01 natural sciencesReplication (computing)Consistency (database systems)Memory managementShared memory010201 computation theory & mathematics0202 electrical engineering electronic engineering information engineeringAbstract state machinesConcurrent computingVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
researchProduct

Area-Based Depth Estimation for Monochromatic Feature-Sparse Orthographic Capture

2018

With the rapid development of light field technology, depth estimation has been highlighted as one of the critical problems in the field, and a number of approaches have been proposed to extract the depth of the scene. However, depth estimation by stereo matching becomes difficult and unreliable when the captured images lack both color and feature information. In this paper, we propose a scheme that extracts robust depth from monochromatic, feature-sparse scenes recorded in orthographic sub-aperture images. Unlike approaches which rely on the rich color and texture information across the sub-aperture views, our approach is based on depth from focus techniques. First, we superimpose shifted …

Computer scienceFeature extractionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONContext (language use)02 engineering and technologyimatges processamentDepth map0202 electrical engineering electronic engineering information engineeringorthographic viewsComputer visionComputingMethodologies_COMPUTERGRAPHICSSignal processingComputer Sciencesbusiness.industryOrthographic projectionmicroscòpia020207 software engineeringintegral imagingDatavetenskap (datalogi)Feature (computer vision)depth from focusComputer Science::Computer Vision and Pattern Recognition020201 artificial intelligence & image processingMonochromatic colorArtificial intelligenceDepth estimationbusinessFocus (optics)Light field2018 26th European Signal Processing Conference (EUSIPCO)
researchProduct

A Taxonomy for App-Enabled Devices: Mastering the Mobile Device Jungle

2018

While the term application is known for a long time, what we now refer to as mobile apps has facilitated task-oriented, interoperable software. The term was initially only used for smartphones and tablets, but desktop software now is also referred to as apps. More important than the wording, however, is the trend towards app-enablement of many further kinds of devices such as smart TVs and wearables. App-enabled devices usually share some characteristics and developing apps is often similar. However, many complexities must be mastered: Device fragmentation and cross-platform app development already are challenging when only considering smartphones. When trying to grasp the field as a whole,…

Computer scienceGRASPInteroperabilityWearable computer020207 software engineering02 engineering and technologyField (computer science)Market fragmentationWorld Wide Web020204 information systemsTaxonomy (general)0202 electrical engineering electronic engineering information engineeringJungleMobile device
researchProduct

Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World

2016

Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet A…

Computer scienceHuman Factors and Ergonomics02 engineering and technologySpace (commercial competition)050105 experimental psychologyField (computer science)0202 electrical engineering electronic engineering information engineeringAR application0501 psychology and cognitive sciencesPerceptual psychologyComputer visiondistance perceptionta113experimental protocolstablet-based augmented realitybusiness.industrybisection05 social sciencesnavigation systems020207 software engineeringaugmented realityComputer Science ApplicationsHuman-Computer Interactioncellular telephone systemsAugmented realityArtificial intelligencebusinessInternational Journal of Human–Computer Interaction
researchProduct

Sonic Interaction Design

2009

Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, an…

Computer scienceHuman Factors and Ergonomics02 engineering and technologysonic interaction designEducationVisual artsUser experience designElectronic musicHuman–computer interactionSituatedSonic interaction design0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciences050107 human factorsInterdisciplinaritySettore INF/01 - Informaticabusiness.industryField (Bourdieu)05 social sciencesGeneral Engineering020207 software engineeringMobile musicHuman-Computer InteractionHardware and ArchitecturebusinessSoftwareInternational Journal of Human-Computer Studies
researchProduct