Search results for "020207 software engineering"
showing 10 items of 475 documents
Generic attribute deviation metric for assessing mesh simplification algorithm quality
2002
International audience; This paper describes an efficient method to compare two triangular meshes. Meshes considered here contain geometric features as well as other surface attributes such as material colors, texture, temperature, radiation, etc. Two deviation measurements are presented to assess the differences between two meshes. The first measurement, called geometric deviation, returns geometric differences. The second measurement , called attribute deviation, returns attribute differences regardless of the attribute type. In this paper we present an application of this method to the Mesh Simplification Algorithm (MSA) quality assessment according to the appearance attributes. This ass…
A VR-Enhanced Rollover Car Simulator and Edutainment Application for Increasing Seat Belt Use Awareness
2021
Most countries have active road safety policies that seek the objective of reducing deaths in traffic accidents. One of the main factors in this regard is the awareness of the safety measures, one of the most important being the correct usage of the seat belt, a device that is known to save thousands of lives every year. The presented work shows a VR-enhanced edutainment application designed to increase awareness on the use of seat belts. For this goal, a motorized rollover system was developed that, synchronized with a VR application (shown in a head-mounted display for each user inside a real car), rolls over this car with up to four passengers inside. This way, users feel the sensations …
A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training
2020
Anatomy training with real cadavers poses many practical problems for which new training and educational solutions have been developed making use of technologies based on real-time 3-D graphics. Although virtual reality (VR) and augmented reality (AR) have been previously used in the medical field, it is not easy to select the right 3-D technology or setup for each particular problem. For this reason, this article presents a comprehensive comparative study with 82 participants between two different 3-D interactive setups: an optical-based AR setup, implemented with a Microsoft HoloLens device, and a semi-immersive setup based on a VR Table. Both setups are tested using an anatomy training s…
Modular Strategies for Recursive Game Graphs
2006
AbstractMany problems in formal verification and program analysis can be formalized as computing winning strategies for two-player games on graphs. In this paper, we focus on solving games in recursive game graphs which can model the control flow in sequential programs with recursive procedure calls. While such games can be viewed as the pushdown games studied in the literature, the natural notion of winning in our framework requires the strategies to be modular with only local memory; that is, resolution of choices within a module does not depend on the context in which the module is invoked, but only on the history within the current invocation of the module. While reachability in (global…
Deep multimodal fusion for semantic image segmentation: A survey
2021
International audience; Recent advances in deep learning have shown excellent performance in various scene understanding tasks. However, in some complex environments or under challenging conditions, it is necessary to employ multiple modalities that provide complementary information on the same scene. A variety of studies have demonstrated that deep multimodal fusion for semantic image segmentation achieves significant performance improvement. These fusion approaches take the benefits of multiple information sources and generate an optimal joint prediction automatically. This paper describes the essential background concepts of deep multimodal fusion and the relevant applications in compute…
Developing design knowledge and a conceptual model for virtual reality learning environments
2021
This chapter focuses on applying design science research for virtual reality learning environment (VRLE) design processes. Six selected case studies are presented in the context of VRLEs. The case selections were analyzed in terms of their contributions to design knowledge. The objective of this book chapter is twofold: 1) for researchers, the design knowledge contributions of case studies are highlighted for future reference, and 2) for developers and practitioners, design principles are presented for the development of VRLEs. The final outcome of the present study is a conceptual model describing the current design knowledge in the field of VRLEs and identifying the research gaps that sho…
Representation of NURBS surfaces by Controlled Iterated Functions System automata
2019
Iterated Function Systems (IFS) are a standard tool to generate fractal shapes. In a more general way, they can represent most of standard surfaces like Bézier or B-Spline surfaces known as self-similar surfaces. Controlled Iterated Function Systems (CIFS) are an extension of IFS based on automata. CIFS are basically multi-states IFS, they can handle all IFS shapes but can also manage multi self-similar shapes. For example CIFS can describe subdivision surfaces around extraordinary vertices whereas IFS cannot. Having a common CIFS formalism facilitates the development of generic methods to manage interactions (junctions, differences...) between objects of different natures.This work focuses…
Automatic Calibration of an Industrial RGB-D Camera Network Using Retroreflective Fiducial Markers
2019
This paper describes a non-invasive, automatic, and robust method for calibrating a scalable RGB-D sensor network based on retroreflective ArUco markers and the iterative closest point (ICP) scheme. We demonstrate the system by calibrating a sensor network comprised of six sensor nodes positioned in a relatively large industrial robot cell with an approximate size of 10 m × 10 m × 4 m . Here, the automatic calibration achieved an average Euclidean error of 3 c m at distances up to 9.45 m . To achieve robustness, we apply several innovative techniques: Firstly, we mitigate the ambiguity problem that occurs when detecting a marker at long range or low resolution by comparing the…
Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli's Trajectory is Partially Hidden
2018
The idea behind gaze interaction using Pursuits is to leverage the human's smooth pursuit eye movements performed when following moving targets. However, humans can also anticipate where a moving target would reappear if it temporarily hides from their view. In this work, we investigate how well users can select targets using Pursuits in cases where the target's trajectory is partially invisible (HiddenPursuits): e.g., can users select a moving target that temporarily hides behind another object? Although HiddenPursuits was not studied in the context of interaction before, understanding how well users can perform HiddenPursuits presents numerous opportunities, particularly for small interfa…
Concurrent Computing with Shared Replicated Memory
2019
Any concurrent system can be captured by a concurrent Abstract State Machine (cASM). This remains valid, if different agents can only interact via messages. It even permits a strict separation between memory managing agents and other agents that can only access the shared memory by sending query and update requests. This paper is dedicated to an investigation of replicated data that is maintained by a memory management subsystem, where the replication neither appears in the requests nor in the corresponding answers. We specify the behaviour of a concurrent system with such memory management using concurrent communicating ASMs (ccASMs), provide several refinements addressing different replic…