Search results for "APR"
showing 10 items of 2648 documents
Incorporando dispositivos de radio definida por software en la materia de Comunicaciones Digitales: del grupo piloto a la gran clase
2020
[ES] La innovación educativa es un proceso que se extiende más allá de un curso académico. En su desarrollo se distinguen las etapas de planificación, implementación, evaluación y realimentación, para identificar aspectos susceptibles de mejora. En esta contribución presentamos el trabajo desarrollado en los dos últimos cursos en la asignatura Teoría de la Comunicación (materia de Comunicaciones Digitales), Grado en Ingeniería Telemática, de la Universitat de València. Concretamente, se incorporan dispositivos de radio definida por software en los laboratorios como herramienta para conseguir unas prácticas más realistas. El artículo describe el proceso de adaptación de una sesión de laboratori…
Creación de página Web para promover aprendizaje colaborativo en alumnos de máster
2018
[EN] A Web page has been designed by master students in order to engage them in collaborative and cooperative learning, thus improving their learning and comprehension of relevant concepts and topics. To that purpose, topics included in the subject Advanced Techniques in Chemistry which is part of the Master in Sustainable Chemistry of the University of Valencia have been included in the Webpage with the help of WIX software. This approach makes intensive use of the Web as a key technological resource for learning, where the information seen in the subject is summarized and given in an applicative and pertinent context that is easy to understand for all public interested in the topics discu…
Métodos innovadores y enfoques de aprendizaje en estudiantes universitarios
2015
[EN] The aim of this work was to assess whether the use of innovative methods, learner-centered, improved the learning approaches of university students. The study was developed with two students groups of 1st year (N = 112), from the degree of Pedagogy at the University of Valencia. A preexperimental pretest-posttest design was used with measures by means of the R-SPQ-2 questionnaire (Biggs, Kember and Leung, 2001). Both teachers agreed on the methodology, which included expository teaching, questions, classroom discussion, classroom practices, case study, cooperative work, development of a research work and presentation in the classroom, and an evaluation system that made use of training …
Trabajo cooperativo en grupos de tutorías de Aditivos Alimentarios
2018
[EN] In the present communication an strategy based on the Puzzle of Aronson has been applied to promote the cooperation in working groups in the tutorials of Food Additives course of the Degree in Science and Food Technology in the University of Valencia. This tool allows the training of transversal skills in the classroom such as: social and communication skills, decision making, and conflict resolution. A rubric has been applied to evaluate the cooperative work process and the obtained results have been discussed. Finally, we include data on the student satisfaction with the proposed activity through the completion of a survey.
Gamificación: El concurso como actividad grupal de enseñanza/aprendizaje
2016
[EN] The present study consist of the use of game mechanics to promote the development of applications and activities to stimulate, in an attractive way but without sacrificing the rigor required, the teaching and learning in the subjects of Chemistry and Analytical Chemistry in Chemistry degree.
Experiencias en la aplicación de la gamificación en 1º Curso de Grado de Ciencias de la Salud
2015
[EN] This paper analyzes the use of gamification in university education. Gamification is the term used to refer to the application of game mechanics in areas in which gaming is not typically used. Our working hypothesis is based on the idea that gaming can be a tool to promote the reinforcement of the concepts taught in the lecture. One of our objectives was to know the features that a game targeted at university students should include. To figure it out, we proposed two game types and a third option that combines both games. In order to assess whether the game is effective on consolidating concepts and improving attentiveness compared to the lecture, we did a survey on students and we ana…
Virtual learning environment and academic outcomes: Empirical evidence for the teaching of Management Accounting
2014
ResumenEl objetivo fundamental de este trabajo consiste en contrastar empíricamente si el uso de un entorno virtual de aprendizaje (EVA) afecta positivamente a los resultados académicos de los estudiantes. El EVA desarrollado ha sido aplicado en la asignatura Contabilidad de Gestión, del Grado en Finanzas y Contabilidad de la Universitad de València. Esta experiencia de innovación docente, fundamentada en la teoría constructivista, combina diversos objetos de aprendizaje en el contexto de la plataforma Moodle. Su diseño implica un incremento de la motivación, el interés y la autogestión del aprendizaje de los estudiantes, al mismo tiempo que proporciona al profesorado instrumentos para eval…
Implementación del método del caso en la asignatura de Ingeniería de Procesos y Productos II del grado en Ingeniería Química
2021
[EN] In this work, the case method has been used in the subject Process and Product Engineering II, which belongs to the fourth course of the Chemical Engineering Degree of the Universitat de València. Different cases have been proposed in the classroom practices in order to students acquire the competences of the subject and improve the results of the exam. A rubric was designed to evaluate the cases which was accessible to the students. The cases were proposed in the exam, in particular, cases related to four lessons which are usually complicated to students and the results obtained for these cases were compared with the results obtained in the questions (presented in a theoretical way) o…
Actualización y adaptación a la docencia híbrida de la asignatura Documentación y Metodología Científica del Grado en Farmacia
2021
[EN] The concern of the teaching staff to improve the teaching quality of the Scientific Documentation and Methodology subject that is taught in the first year of the Degree in Pharmacy (and double degree in Pharmacy and Human Nutrition and Dietetics) at the University of Valencia has been permanent with the development of three innovation projects during three consecutive courses and the creation of the Manual Documentation and Methodology in Health Sciences. The innovation generated includes the reformulation of both the content and the teaching methodology of the subject, based on the Flipped Classroom modality and focusing the contents around the construction of a monographic work by th…
Padlet: el uso de la pizarra colaborativa on-line en estudios de grado
2018
[EN] This communication shows two applications of the padlet virtual board to develop both specific and transversal skills in the study of Degree in Chemistry and Degree in Food Science and Technology. The use of virtual walls allows students to select and expand content related to the subject, as well as facilitate the divulgation and comment of these in a common place to all students of the subject. Finally, data on the utility and degree of satisfaction obtained through an opinion survey were included