Search results for "ComputingMethodologies_COMPUTERGRAPHICS"
showing 10 items of 306 documents
Dynamic 3D Scene Reconstruction and Enhancement
2017
International audience; In this paper, we present a 3D reconstruction and enhancement approach for high quality dynamic city scene reconstructions. We first detect and segment the moving objects using 3D Motion Segmenta-tion approach by exploiting the feature trajectories' behaviours. Getting the segmentations of both the dynamic scene parts and the static scene parts, we propose an efficient point cloud registration approach which takes the advantages of 3-point RANSAC and Iterative Closest Points algorithms to produce precise point cloud alignment. Furthermore, we proposed a point cloud smoothing and texture mapping framework to enhance the results of reconstructions for both the static a…
A New Myohaptic Device to Assess Wrist Function in the Lab and in the Clinic – The Wristalyzer
2008
Wristalyzer is a portable robotic device combining haptic technology with electromyographic assessment. It allows to assess wrist motion in physiological and pathological conditions by applying loads and mechanical oscillations, taking into account the ergonomy and the angular positioning of the joints. The wristalyzer works in a free or loaded mode for assessment of metrics of motion and tremor, analyzes the behavior of the wrist joints and the associated muscle activities during delivery of mechanical oscillations, estimates the maximal voluntary contraction, assesses automatically the impedance of the wrist for assessment of rigidity or spasticity. Position, torques and electromyographic…
GPU-Based Occlusion Minimisation for Optimal Placement of Multiple 3D Cameras
2020
This paper presents a fast GPU-based solution to the 3D occlusion detection problem and the 3D camera placement optimisation problem. Occlusion detection is incorporated into the optimisation problem to return near-optimal positions for 3D cameras in environments containing occluding objects, which maximises the volume that is visible to the cameras. In addition, the authors’ previous work on 3D sensor placement optimisation is extended to include a model for a pyramid-shaped viewing frustum and to take the camera’s pose into account when computing the optimal position.
Seam-Based Edge Blending for Multi-Projection Systems
2016
Perceptual seamlessness of large-scale tiled displays is still a challenge. One way to avoid Bezel effects from contiguous displays is to blend superimposed parts of the image over the edges. This work proposes a new approach for edge blending. It is based on intensity edge blending adapted on the seam description of the image content. The main advantage of this method is to reduce visual artifacts thanks to context adaptation and smooth transitions. We evaluate the quality of the method with a perceptual experiment where it is compared with state-of-the-art methods. The new method shows most improvement in low frequency areas compared to the other techniques. This method can be inserted in…
Efficient Skin Detection under Severe Illumination Changes and Shadows
2011
International audience; This paper presents an efficient method for human skin color detection with a mobile platform. The proposed method is based on modeling the skin distribution in a log-chromaticity color space which shows good invariance properties to changing illumination. The method is easy to implement and can cope with the requirements of real-world tasks such as illumination variations, shadows and moving camera. Extensive experiments show the good performance of the proposed method and its robustness against abrupt changes of illumination and shadows.
An Alternative to Medial Axis for the 3D Reconstruction of Unorganized Set of Points Using Implicit Surfaces
2006
Rebuilding three-dimensional objects represented by a set of points is a classical problem in computer graphics. Multiple applications like medical imaging or industrial techniques require finding shape from scattered data. Therefore, the reconstruction of a set of points that represents a shape has been widely studied, depending on data source and reconstruction's objectives. This purpose of this paper is to provide an automatic reconstruction from an unorganized cloud describing an unknown shape in order to provide a solution that will allow to compute the object's volume and to deform it with constant volume. The main idea in this paper consists in filling the object's interior with an e…
Real-Time Human Pose Estimation from Body-Scanned Point Clouds
2015
International audience; This paper presents a novel approach to estimate the human pose from a body-scanned point cloud. To do so, a predefined skeleton model is first initialized according to both the skeleton base point and its torso limb obtained by Principal Component Analysis (PCA). Then, the body parts are iteratively clustered and the skeleton limb fitting is performed, based on Expectation Maximization (EM). The human pose is given by the location of each skeletal node in the fitted skeleton model. Experimental results show the ability of the method to estimate the human pose from multiple point cloud video sequences representing the external surface of a scanned human body; being r…
New key based on tilted lenses for optical encryption
2016
A novel concept based on tilted spherical lenses for optical encryption using Lohmann’s type I systems is presented. The tilt angle of the spherical lenses is used as an encrypted key and the decryption performance is studied both qualitatively (visual image degradation) and quantitatively (mean squared error analysis) by numerical simulations. The paper presents a general mathematical framework in virtue of the dioptric power matrix formalism and oblique central refraction used in the optometry field. Computer simulations show that image information cannot be retrieved after a few degrees of tilt on both spherical lenses in the encryption system. In addition, a preliminary experiment is pr…
Convolutional Neural Network for Blind Mesh Visual Quality Assessment Using 3D Visual Saliency
2018
In this work, we propose a convolutional neural network (CNN) framework to estimate the perceived visual quality of 3D meshes without having access to the reference. The proposed CNN architecture is fed by small patches selected carefully according to their level of saliency. To do so, the visual saliency of the 3D mesh is computed, then we render 2D projections from the 3D mesh and its corresponding 3D saliency map. Afterward, the obtained views are split to obtain 2D small patches that pass through a saliency filter to select the most relevant patches. Experiments are conducted on two MVQ assessment databases, and the results show that the trained CNN achieves good rates in terms of corre…
SVG rendering for internet imaging
2006
The SVG (scalable vector graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and some commercial tools. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on data dependent and wavelet triangulation. The results obtained by SWaterG, SVGenie and SVGWave are satisfactory both in terms of perceptual measur…