Search results for "Digital learning"

showing 10 items of 29 documents

PROPOSAL OF FORMAL AND NON-FORMAL EDUCATION FOR NEW GENERATION DIGITAL LEARNING DEMAND IN ENGINEERING

2021

Millennial generation, starting from twelve-year-olds up to adolescents, is one of the most complicated generational cohorts; its ecosystem, beyond of formal and non-formal education boundaries, is more diverse than for any other previous generation. Digital learners prefer a digital learning environment, as the advantage of digital learning is the control over time, place, way and pace, enabling you to impersonate as an educational institution, applying smart personal network which consists of 3 domains: applied smart technologies; reflexive pedagogy for the digital century [1]; learning environment [2], thus without any confrontation of formal and non-formal education, but rather with con…

Personal networkContent analysisProcess (engineering)Learning environmentMathematics educationQualitative propertySociologyDigital learningEducational institutionMillennial generation formal non-formal education digital learning engineeringPaceENVIRONMENT. TECHNOLOGIES. RESOURCES. Proceedings of the International Scientific and Practical Conference
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Is there a Scandinavian model for MOOCs?

2020

PhenomenonPedagogySociologyDigital learningVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Computer Science ApplicationsEducationPeer reviewNordic Journal of Digital Literacy
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Usability challenges in digital learning solutions

2015

Usability is a key element in successful software. Ensuring the technical usability of a learning solution enables users to focus on their main task, learning. The purpose of this paper is to demonstrate the results of heuristic usability evaluations of digital learning solutions. Heuristic evaluations were conducted on 24 digital learning solutions from one country (Finland) and two country groups (Asian countries and Spanish speaking countries) concentrating on the usability of the user interface of each evaluated solution. The main results of this study indicate that a few heuristics cover the majority of all usability problems (UPs) observed in learning solutions, but these heuristics c…

Pluralistic walkthroughCognitive walkthroughComputer scienceUsability inspectioncomputer.software_genredigital learning solutionsUsability labSoftwareusability problemsHuman–computer interactionHeuristic evaluationUsability engineeringDigital learningComponent-based usability testingWeb usabilityta113Universal usabilityAgile usability engineeringkäytettävyysMultimediabusiness.industrySystem usability scaleheuristic evaluationUsabilityusabilityUsability goalsUser interfacebusinesscomputer2015 IEEE Frontiers in Education Conference (FIE)
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Digital Approaches to Integrating Refugees into Higher Education—Frontiers and Advances

2021

This SpringerBriefs volume illustrates the potentials of digital learning opportunities in higher education for refugees with different educational, social, cultural, and linguistic backgrounds from various perspectives and based on research conducted in several countries. Global challenges for academic success that refugees face when seeking to enter higher education are outlined. One possibility to reduce the obstacles for refugees entering higher education is to offer digital learning platforms. A selection of international digital education platforms for refugees are presented, which are based on a variety of approaches to accommodate the needs of prospective refugee students. Based on …

PoliticsHigher educationbusiness.industryRefugeeDigital educationFace (sociological concept)SociologyPublic relationsDigital learningbusinessField (computer science)Variety (cybernetics)
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GraphoGame SI: the development of a technology-enhanced literacy learning tool for Standard Indonesian

2018

Early intervention programs are generally considered the most efficient and beneficial approach to providing support to struggling beginning readers. This paper discusses the theoretical background, development, and design of, as well as the first results obtained with, GraphoGame for Standard Indonesian, a technology-enhanced learning environment that trains the basic skills of reading by high but playful exposure to grapheme-phoneme coupling. The results of the pilot study assessing the usability of the program in 69 first-graders show that the more the students with low pre-test phonological skills were exposed to the game, the better their post-test performance on reading and decoding f…

READERSTeaching methodmedia_common.quotation_subjectGraphoGameCHILDRENlukeminenPHONOLOGICAL AWARENESS050105 experimental psychologyEducationBasic skillsFluencyTechnology-enhanced reading supportPhonological awarenessReading (process)tietokoneavusteinen oppiminenDevelopmental and Educational PsychologyMathematics educationQUALITYstandard Indonesian0501 psychology and cognitive sciencestechnology-enhanced reading supportdigitaalinen oppimisympäristömedia_commonPHONEMEreading acquisitionbusiness.industryLearning environment05 social sciencesEducational technology050301 educationUsabilityDigital learning environmentdigital learning environmentREADING ACQUISITIONStandard IndonesianORTHOGRAPHYlukutaitoSKILLSPsychologybusinessINTERVENTION0503 educationDYSLEXIAEuropean Journal of Psychology of Education
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Learning by doing. Case study: Education for sustainable development at the University of Latvia

2019

Junction of possibilities offered by European research programmes in the tertiary education and technology enhanced learning open up new borders for students and young researchers; especially for the ones from institutions with less strong collaboration links to Western-Europe and overseas. University of Latvia has undertaken the challenge of designing master’s programme on education for sustainable development called ‘Natural Sciences, Global Change and Technologies for Sustainable Development’ combined with application of digital learning tools. Teaching staff was formed form several faculties of the University of Latvia, other universities, respective companies as well as foreign partner…

Sustainable developmentGeneral Computer ScienceHigher educationbusiness.industryMechanical Engineeringmedia_common.quotation_subjectBiomedical EngineeringBioengineeringEducation for sustainable developmentPublic relationsIndustrial and Manufacturing EngineeringLearning-by-doing (economics)Promotion (rank)TransdisciplinarityPolitical scienceArchitectureComputingMilieux_COMPUTERSANDEDUCATIONElectrical and Electronic EngineeringDigital learningbusinessCurriculummedia_commonPeriodicals of Engineering and Natural Sciences (PEN)
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Postgraduate Students’ Experience of Using a Learning Management System to Support Their Learning: A Qualitative Descriptive Study

2021

Introduction Educational institutions worldwide have implemented learning management systems (LMSs) to centralise and manage learning resources, educational services, learning activities and institutional information. LMS has mainly been used by teachers as storage and transfer of course material. To effectively utilise digital technologies in education, there is a need for more knowledge of student experiences with digital technology, such as LMSs and especially regarding how LMSs can contribute to student engagement and learning. Objective This study aimed to gain knowledge about postgraduate nursing students’ experiences with the use of LMS in a subject in an advanced practice nursing ma…

SykepleiestudenterHigher educationAdvanced practice nursingRT1-120SykepleierutdanningsforskningStudent engagementNursingadvanced practice nursingComputingMilieux_COMPUTERSANDEDUCATIONNurse educationOriginal Research ArticleGeneral NursingMedical educationbusiness.industrynursing educationFlexibility (personality)Focus groupLMSstudent-centred learningVDP::Medisinske Fag: 700::Helsefag: 800higher educationStudent-centred learningLearning ManagementPsychologybusinessDigital læringdigital learning methodsSAGE Open Nursing
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"Ois hienoa jos kaikki ois sähköisessä muodossa" : digital self-revising material for adult language learners

2015

Tämän kandidaatintutkielman tarkoituksena oli selvittää onko aikuisille kohdistetulle digitaaliselle itseopiskelumateriaalille tarvetta. Tällä hetkellä edistyneemmille aikuisopiskelijoille ei ole olemassa itsekertausmateriaalia. Aikuiskoulutusta on vasta viime vuosina alettu tutkia tarkemmin ja olemassa oleva kirjallisuus aiheesta on hyvin yleisellä tasolla ja keskittyy lähinnä iän tuomiin haasteisiin opiskelussa sekä nuorten ja aikuisten eroavaisuuksien tarkasteluun oppimisen näkökulmasta. Aikuisten itsenäistä kielten opiskelua ei ole aikaisemmin juurikaan tutkittu. Jo olemassa olevat tutukimukset aiheesta ovat hyvin yleispiirteisiä sekä pysyttelevät usein teoreettisella tasolla. Tämän vuo…

digital learning materialcontent analysisself-revisionAdult educationlanguage learning
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Teachers of the Future in Digital Learning Environments

2016

The iPad-education, or tablet education generally, is perhaps the most talked-about phenomenon in education at the moment. However, there are still only a few concrete researches on how the iPad is used in pre-service teacher training generally to re-new learning processes and environments in primary school environments. This article focuses on pre-service teachers´ manners of approach to use iPads in the beginning of Primary School Teacher studies in January 2015 in Adult Teacher Education in Kokkola University Consortium Chydenius. The first inquiry of the research project was carried out in January 2014 when the students had just received their personal iPads for their use. This article …

digital learningComputingMilieux_COMPUTERSANDEDUCATIONdigital learning environmentsiPad-educationtulevaisuusopettajat
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Digitālās mācību vides izmantošana skolotāju darbībā vidusskolā

2020

Maģistra darba nosaukums ir “Digitālās mācību vides izmantošana skolotāju darbībā vidusskolā”. Maģistra darba mērķis: izpētīt digitālās mācību vides izmantošanu skolotāju darbībā vidusskolas mācību procesā. Pētījuma uzdevumi ir: analizēt digitālās mācību vides pieejamību skolotājiem, teorētiski analizēt pētījumus un zinātnisko literatūru par digitālo mācību vidi un tās pielietošanu mācību procesā, pilnveidot izpratni par grūtībām digitālās mācību vides izmantošanā. Pamatojoties uz pētījumā savāktajiem datiem, veikta analīze par skolotāju digitālās mācību vides izmantošanu mācību procesā. Apkopojot vidusskolas skolotāju anketēšanas rezultātus, novērtēta skolotāju kompetence darbībā ar digitā…

digitālā mācību videinformācijas un komunikācijas tehnoloģijasPedagoģijadigitālie mācību līdzekļiskolotāju digitālā pratība.information and communication technologies digital learning tools digital learning environment digital competence of teachers.  
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