Search results for "Graphics"
showing 10 items of 1223 documents
An Alternative to Medial Axis for the 3D Reconstruction of Unorganized Set of Points Using Implicit Surfaces
2006
Rebuilding three-dimensional objects represented by a set of points is a classical problem in computer graphics. Multiple applications like medical imaging or industrial techniques require finding shape from scattered data. Therefore, the reconstruction of a set of points that represents a shape has been widely studied, depending on data source and reconstruction's objectives. This purpose of this paper is to provide an automatic reconstruction from an unorganized cloud describing an unknown shape in order to provide a solution that will allow to compute the object's volume and to deform it with constant volume. The main idea in this paper consists in filling the object's interior with an e…
Real-Time Human Pose Estimation from Body-Scanned Point Clouds
2015
International audience; This paper presents a novel approach to estimate the human pose from a body-scanned point cloud. To do so, a predefined skeleton model is first initialized according to both the skeleton base point and its torso limb obtained by Principal Component Analysis (PCA). Then, the body parts are iteratively clustered and the skeleton limb fitting is performed, based on Expectation Maximization (EM). The human pose is given by the location of each skeletal node in the fitted skeleton model. Experimental results show the ability of the method to estimate the human pose from multiple point cloud video sequences representing the external surface of a scanned human body; being r…
Three-dimensional Fuzzy Kernel Regression framework for registration of medical volume data
2013
Abstract In this work a general framework for non-rigid 3D medical image registration is presented. It relies on two pattern recognition techniques: kernel regression and fuzzy c-means clustering. The paper provides theoretic explanation, details the framework, and illustrates its application to implement three registration algorithms for CT/MR volumes as well as single 2D slices. The first two algorithms are landmark-based approaches, while the third one is an area-based technique. The last approach is based on iterative hierarchical volume subdivision, and maximization of mutual information. Moreover, a high performance Nvidia CUDA based implementation of the algorithm is presented. The f…
New key based on tilted lenses for optical encryption
2016
A novel concept based on tilted spherical lenses for optical encryption using Lohmann’s type I systems is presented. The tilt angle of the spherical lenses is used as an encrypted key and the decryption performance is studied both qualitatively (visual image degradation) and quantitatively (mean squared error analysis) by numerical simulations. The paper presents a general mathematical framework in virtue of the dioptric power matrix formalism and oblique central refraction used in the optometry field. Computer simulations show that image information cannot be retrieved after a few degrees of tilt on both spherical lenses in the encryption system. In addition, a preliminary experiment is pr…
Convolutional Neural Network for Blind Mesh Visual Quality Assessment Using 3D Visual Saliency
2018
In this work, we propose a convolutional neural network (CNN) framework to estimate the perceived visual quality of 3D meshes without having access to the reference. The proposed CNN architecture is fed by small patches selected carefully according to their level of saliency. To do so, the visual saliency of the 3D mesh is computed, then we render 2D projections from the 3D mesh and its corresponding 3D saliency map. Afterward, the obtained views are split to obtain 2D small patches that pass through a saliency filter to select the most relevant patches. Experiments are conducted on two MVQ assessment databases, and the results show that the trained CNN achieves good rates in terms of corre…
SVG rendering for internet imaging
2006
The SVG (scalable vector graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and some commercial tools. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on data dependent and wavelet triangulation. The results obtained by SWaterG, SVGenie and SVGWave are satisfactory both in terms of perceptual measur…
Stereoscopic 3D visualization of particle fields reconstructed from digital inline holograms
2010
Abstract Holography is a powerful tool as it codes information, e.g. on 3D positions in a particle field in a single 2D hologram. In digital holography, the holograms are recorded on a digital image sensor. It is a particular challenge to visualize a digital hologram's depth information, such that it can be understood intuitively while retaining the advantages of a numerical reconstruction. In this contribution it is suggested and demonstrated how a numerically constructed volume can be used to calculate stereoscopic views, which even in the case of non-diffuse illumination allow for an intuitive visualization of particles’ positions in 3D space.
Adding Synthetic Detail to Natural Terrain Using a Wavelet Approach
2002
Terrain representation is a basic topic in the field of interactive graphics. The amount of data required for good quality terrain representation offers an important challenge to developers of such systems. For users of these applications the accuracy of geographical data is less important than their natural visual appearance. This makes it possible to mantain a limited geographical data base for the system and to extend it generating synthetic data.In this paper we combine fractal and wavelet theories to provide extra data which keeps the natural essence of actual information available. The new levels of detail(LOD) for the terrain are obtained applying an inverse Wavelet Transform (WT) to…
Guest Editorial Three-Dimensional Displays and Visualization
2010
THREE-DIMENSIONAL (3D) imaging and display is a natural concept for humans as it is a common vision attribute of our binocular vision, perception, and brain processing. However, until recently, our experiences have been mainly limited to the technologically inferior two-dimensional (2D) as evidenced from widespread use of 2D photography, cinema, and liquid crystal or LED-display for television, computer displays, etc.
Systems thinking and its contribution to understanding future designer thinking
2017
Design is changing in a radical way. The object of design is transforming from tangible objects into services and furthermore, into systems. Increasingly, new insights arise from the interfaces between diverse disciplines – such as art, science and technology – which through various discourses and paradigms have been specialized and driven apart. This discussion paper pinpoints the so-called systems thinkers, hybrid-people, whose methods and habits of work are constituted by the reconciliation of different disciplines. The article aims to bring more understanding to the kind of thinking that is needed in the complex and dynamic environment in which we create and use design today. This discu…