Search results for "Interactive"
showing 10 items of 276 documents
Interaktīvo mācību metožu izmantošana skolēnu uzņēmējdarbības prasmju attīstīšanai sociālo zinību mācību priekšmetā pamatskolā
2020
Ingas Čekaļinas diplomdarba Interaktīvo mācību metožu izmantošana skolēnu uzņēmējdarbības prasmju attīstīšanai sociālo zinību mācību priekšmetā pamatskolā mērķis- pamatojoties uz teorētiskās analīzes un empīriskā pētījuma datiem, izzināt izziņas intereses sekmēšanas iespējas ar interaktīvām mācību metodēm, sociālajās zinībās apgūstot tēmu “Uzņēmējdarbība” 8.klasē. Hipotēze- ja sociālo zinību stundās 8.klasēm ,uzņēmējdarbības tēmas apgūšanai, tiks izmantotas tādas interaktīvas mācību metodes ,kā situāciju izspēle, grupu darbs, diskusijas, biznesa projekta darbs, skolēnu mācību uzņēmumu veidošana ārpusstundu darbā, tiks sekmēta skolēnu izziņas interese par uzņēmējdarbību. Pētījumā analizēta i…
A Lightweight, User-Controlled System for the Home
2006
This paper explores how we designed, with input from some elderly persons, a multi-agent user-controlled network for the home. The system was designed to support the elderly in living longer at home with minimal support. We describe how our work attempts to tackle issues such as privacy, control of personal space, and enjoyment within the home. As the number of elderly individuals’ increases, a certain amount of information gathering or support may be required to assist the elderly in their homes. However, we strongly believe that we should preserve people’s privacy in their homes and ensure that any artifact we propose is seen as enjoyable, aesthetically pleasing and, most importantly, not…
Interaktīvās prozas lasītāju – spēlētāju kategoriju analīze
2016
Interaktīvā proza un tās lasītājs-spēlētājs ir samērā jauna tehnokultūras parādība, tāpēc līdz šim maz pētīta. Bakalaura darbā analizēta sešpadsmit lasītāju-spēlētāju identificēšanās ar interaktīvās prozas Viņa Majestātes kuģis “Straujais” autoru vai varoni ar mērķi noteikt sakarību starp lasītāju-spēlētāju identificēšanās tipu un viņu dzimumu, vecumu un interesēm saistībā ar datorspēlēm un literatūru. Lielākā daļa lasītāju-spēlētāju biežāk ir identificējušies ar interaktīvās prozas varoni, savukārt viena vecākās paaudzes lasītāja ar interesi par literatūru galvenokārt ir identificējusies ar interaktīvās prozas autoru.
Towards explainable interactive multiobjective optimization : R-XIMO
2022
AbstractIn interactive multiobjective optimization methods, the preferences of a decision maker are incorporated in a solution process to find solutions of interest for problems with multiple conflicting objectives. Since multiple solutions exist for these problems with various trade-offs, preferences are crucial to identify the best solution(s). However, it is not necessarily clear to the decision maker how the preferences lead to particular solutions and, by introducing explanations to interactive multiobjective optimization methods, we promote a novel paradigm of explainable interactive multiobjective optimization. As a proof of concept, we introduce a new method, R-XIMO, which provides …
A Relational Approach to How Media Engage With Their Audiences in Social Media
2022
People are increasingly turning to social media for their news and for sharing and discussing news with others. Simultaneously, media organizations are becoming platform-dependent and posting short forms of their news on their social media sites in the hope that audiences will not only consume this news but also comment on and share it. This article joins other media and journalism studies exploring this phenomenon through a relational approach to media audiences to better understand how media organizations, particularly newspapers, are cultivating relationships with audiences via social media. Drawing on public relations theory about organization–public relationships, the article examines …
Tablica interaktywna w pracy współczesnego nauczyciela szkoły podstawowej
2018
W obliczu dynamicznych przeobrażeń społecznych oraz wyzwań, przed którymi stoi ludz-kość, a także przeobrażeń w mentalności i podejściu do życia współczesnych dzieci i młodzieży zmianie powinny ulec sposoby oddziaływania szkoły. Wychodząc tym zjawiskom naprzeciw, powinna ona w większym aniżeli dotąd stopniu wykorzystywać nowoczesne technologie eduka-cyjne. Duże możliwości w tym względzie daje np. tablica interaktywna. Odpowiednie jej zastoso-wanie podnosi efektywność pracy nauczyciela, a także zwiększa atrakcyjność zajęć, odpowiadając zapotrzebowaniu uczniów na konkretny rodzaj bodźców i aktywności. Tablica interaktywna staje się powoli codziennością szkoły, jednak istnieje ciągle wiele czy…
Interactive system design innovative user interfaces
2007
Efficient contour-based annotation by iterative deep learning for organ segmentation from volumetric medical images
2022
Abstract Purpose Training deep neural networks usually require a large number of human-annotated data. For organ segmentation from volumetric medical images, human annotation is tedious and inefficient. To save human labour and to accelerate the training process, the strategy of annotation by iterative deep learning recently becomes popular in the research community. However, due to the lack of domain knowledge or efficient human-interaction tools, the current AID methods still suffer from long training time and high annotation burden. Methods We develop a contour-based annotation by iterative deep learning (AID) algorithm which uses boundary representation instead of voxel labels to incorp…
Monitoring a meat-free pledge with smartphones:An experimental study
2020
Pledges are a popular strategy to encourage meat reduction, though experimental studies of their efficacy are lacking. Three-hundred and twenty-five participants from three different countries (UK, Germany, Australia) were randomly assigned to pledge 28 days meat-free or not, and their behavior was tracked via smartphones. Participants answered daily surveys regarding their eating behavior, meat cravings, and shared photos of their meals. Baseline data was collected prior to the pledge, after the 28 days, and one-month post-intervention. Participants assigned to the pledge condition ate less meat across the 28 days, compared to control participants. Meat reductions, observed at outtake, did…
Perceptions of digital technology in nursing education: A qualitative study.
2021
Abstract Aim The aim of this study was to explore how digital technologies can facilitate interactive learning in a 15-credit theory module on basic nursing. Background Digital platforms are in widespread use in nursing education; however, the rapid technological advancement provides new opportunities to support teaching and learning. This indicates the need to explore how educational digital technologies can be used as an integral part of learning activities to promote quality and relevance in nursing education. This study was carried out at the Department of Nursing Science at a university in Norway. The university has been using a digital platform for many years and has recently adopted …