Search results for "Interactive"

showing 10 items of 276 documents

Exploiting Cognitive Architectures to design Storytelling Activities for NarRob

2020

In this work, we exploited the potential of a cognitive architecture to model the characters of a story in an interactive storytelling system. The system is accessible through NarRob, a humanoid social robot, able to manage storytelling activities aimed at improving the emotional and social skills of children, also adding expressiveness to the narration by using proper associate gestures and emotional expressions. Our main goal was to implement the cognitive processes of the agents interpreted by the robot within an environment coinciding with a narrative context. The narrated story is largely inspired by the "FearNot!" game, where in our system, we modeled the cognitive processes elaborate…

Computer scienceComputingMilieux_PERSONALCOMPUTINGcognitive architectureCognitionContext (language use)Cognitive architecturesocial robotInteractive storytellingstorytelling activityHuman–computer interactionRobotNarrativeHumanoid robotStorytelling
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A touchless gestural system for extended information access within a campus

2017

In the last two decades, we have witnessed a growing spread of touchless interfaces, facilitated by higher performances of computational systems, as well as the increased availability of cheaper sensors and devices. Putting the focus on gestural input, several researchers and designers used Kinect-like devices to implement touchless gestural interfaces. The latter extends the possible deployments and usage of public interactive displays. For example, wall-sized displays may become interactive even if they are unreachable by touch. Moreover, billboard-sized displays may be placed in safe cases to avoid vandalism, while still maintaining their interactivity. Finally, people with temporary or …

Computer scienceInformation-provision systemsTouchless interactionInformation access02 engineering and technologycomputer.software_genreInteractive displaysNatural interfacesInteractivityWheelchairHuman–computer interaction0202 electrical engineering electronic engineering information engineeringGestural interaction; HumanComputer interaction; Information-provision systems; Natural interfaces; Touchless interaction0501 psychology and cognitive sciencesInformation-provision systemHumanComputer interactionSet (psychology)050107 human factorsInformation provisionSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)MultimediaSettore INF/01 - InformaticaGestural interaction05 social sciences020207 software engineeringTest (assessment)computerNatural interface
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How to Define Games and Why We Need to

2019

This article provides guidelines on how to make useful game definitions and discusses when that is a worthwhile undertaking. It examines a recent article attempting to define videogames (Bergonse in Comput Games J 6(4):239–255, 2017. https://doi.org/10.1007/s40869-017-0045-4), and uses it as an example to discuss game definitions in general. It concludes with reasons why making a final definition of games is not possible and why we need to continue to define games. peerReviewed

Computer scienceManagement sciencebepress|Arts and Humanities|Art and Designdefiningvideopelit05 social sciencesbepress|Arts and Humanities|PhilosophyComputingMilieux_PERSONALCOMPUTING050801 communication & media studiesSocArXiv|Arts and HumanitiesSocArXiv|Arts and Humanities|Art and Design|Interactive Arts030229 sport sciencesSocArXiv|Arts and Humanities|PhilosophySocArXiv|Arts and Humanities|Art and Design|Game Design03 medical and health sciences0302 clinical medicine0508 media and communicationsbepress|Arts and Humanities|Art and Design|Game DesignSocArXiv|Arts and Humanities|Art and Designbepress|Arts and Humanities|Art and Design|Interactive Artsvideogamesmäärittelybepress|Arts and Humanitiestietokonepelit
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Supporting tourism with public interactive displays

2019

Interactive displays are common in public and semi-public areas, such as museums, shopping malls, train stations, and even on streets. Especially with the emergence of new ways of interaction, interactive displays could be introduced to popular tourist attractions to support tourism. The aim of this tutorial is to prepare its participants for designing such interactive public displays. The tutorial will first introduce participants to state of the art in interactive public displays. This will be followed by a city tour where a number of local attractions are visited. Finally, the participants will brainstorm and create concepts for novel interactive public displays that aim to improve the e…

Computer sciencePublic displays02 engineering and technologyInteractive displaysTourismWorld Wide WebLandmarkUser experience designBrainstormingPublic display0202 electrical engineering electronic engineering information engineeringIn-the-wild deployment0501 psychology and cognitive sciencesTietojenkäsittely ja informaatiotieteet - Computer and information sciencesInteraction technique050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - InformaticaUser experiencebusiness.industryLandmarks05 social sciences020207 software engineeringPublic displaysInteraction techniquesIn-the-wild deploymentsAttractionAttractionsbusinessTourism
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Using Multi-touch Multi-user Interactive Walls for Collaborative Active Learning

2019

Active learning has been advocated for enhancing students’ higher order cognition in social constructivist learning settings. However, with the increasing use of student-owned computing devices in face-to-face classrooms, there are risks of limited student-student interactions. Students are likely to be distracted by non-academic activities, hence becoming inactive with regards to the learning tasks. This article presents a technology enhanced learning approach, in which students perform group learning tasks using shared digital workspace while in a physical classroom. The workspace comprises of a 9-m wide screen wall with multi-touch, multi-user interfaces supporting multimodal interaction…

Computer sciencebusiness.industrymedia_common.quotation_subject05 social sciences050301 educationStudent engagementCollaborative learningCreativityInteractive LearningCritical thinkingUser experience designHuman–computer interactionGroup learning0502 economics and businessActive learningbusiness0503 educationSocial constructivism050203 business & managementmedia_common
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The motivational appeal of interactive storytelling: Towards a dimensional model of the user experience

2009

A conceptual account to the quality of the user experience that interactive storytelling intends to facilitate is introduced. Building on socialscientific research from `old' entertainment media, the experiential qualities of curiosity, suspense, aesthetic pleasantness, self-enhancement, and optimal task engagement ("flow") are proposed as key elements of a theory of user experience in interactive storytelling. Perspectives for the evolution of the model, research and application are briefly discussed.

Computer sciencebusiness.industrymedia_common.quotation_subjectComputingMilieux_PERSONALCOMPUTINGAppealExperiential learningInteractive storytellingEntertainmentUser experience designHuman–computer interactionQuality (philosophy)CuriositybusinessInteractive mediamedia_common
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Analysis and Visualization of Product Memory Layout in IP-XACT

2017

Modern ASIC and FPGA based embedded products use model based design, in which both hardware and software are developed in parallel. Previously HW was completed first and the information handed over to SW team, typically in the form of register tables. The information was even manually copied to SW code, making any changes error-prone and laborious. IP-XACT is the most feasible standard to model HW also for the SW needs. The HW design connectivity and overall memory layout may change due to component instantiations, configurations and conditional operation states, which makes it difficult to create register tables even for documentation. Current register design tools fall short in serving th…

Computer sciencecomputer.internet_protocolbusiness.industryProgramming languagecomputer.software_genreMemory mapVisualizationApplication-specific integrated circuitIP-XACTEmbedded systemModel-based designbusinessProgrammerInteractive visualizationcomputerXML2017 Euromicro Conference on Digital System Design (DSD)
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LR-NIMBUS : an interactive algorithm for uncertain multiobjective optimization with lightly robust efficient solutions

2022

In this paper, we develop an interactive algorithm to support a decision maker to find a most preferred lightly robust efficient solution when solving uncertain multiobjective optimization problems. It extends the interactive NIMBUS method. The main idea underlying the designed algorithm, called LR-NIMBUS, is to ask the decision maker for a most acceptable (typical) scenario, find an efficient solution for this scenario satisfying the decision maker, and then apply the derived efficient solution to generate a lightly robust efficient solution. The preferences of the decision maker are incorporated through classifying the objective functions. A lightly robust efficient solution is generated …

Control and OptimizationApplied Mathematicspäätöksentekolight robust efficiencyrobust optimizationmatemaattiset menetelmätportfoliotManagement Science and Operations Researchinteractive methodsarvopaperisalkutskenaariotepävarmuusmonitavoiteoptimointiComputer Science Applicationsuncertain multiple criteria optimizationmenetelmätoptimointialgoritmitinteraktiivisuusBusiness Management and Accounting (miscellaneous)portfolio selection
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Optimistic NAUTILUS navigator for multiobjective optimization with costly function evaluations

2022

AbstractWe introduce novel concepts to solve multiobjective optimization problems involving (computationally) expensive function evaluations and propose a new interactive method called O-NAUTILUS. It combines ideas of trade-off free search and navigation (where a decision maker sees changes in objective function values in real time) and extends the NAUTILUS Navigator method to surrogate-assisted optimization. Importantly, it utilizes uncertainty quantification from surrogate models like Kriging or properties like Lipschitz continuity to approximate a so-called optimistic Pareto optimal set. This enables the decision maker to search in unexplored parts of the Pareto optimal set and requires …

Control and Optimizationdecision makersApplied Mathematicspäätöksentekopreference informationManagement Science and Operations Researchinteractive methodsmonitavoiteoptimointiComputer Science ApplicationsoptimointiBusiness Management and Accounting (miscellaneous)multiobjective optimization problemskrigingmallit (mallintaminen)kriging-menetelmäcomputational cost
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The Patras blended strategy model for deep and meaningful learning in quality life-long distance education

2019

Life‑long learning is currently being embraced as a central process that could disrupt traditional educational paths. Apparently, the (ideal) type of learning often promoted is deep and meaningful learning, though it is not always required to be so. Deep learning goes beyond superficial knowledge assimilation of unlinked facts; it aims at developing deep disciplinary understanding, transformative knowledge, personal meaning, emotional intelligence, critical thinking, creativity and metacognitive skills. Meaningful learning occurs when learning is active, constructive, intentional, authentic, and cooperative. Technology enhanced teaching and learning methods should prove their potential to t…

Cooperative learning020209 energyLifelong learning02 engineering and technologyEducationInteractive LearningMeaningful learning0202 electrical engineering electronic engineering information engineeringMathematics educationdeep and meaningful learninge-learningetäopiskelulife-long learningelinikäinen oppiminenCollaborative learning021001 nanoscience & nanotechnologyverkko-oppiminenmonimuoto-opiskeluComputer Science ApplicationsBlended learningTransformative learningdistance educationActive learning0210 nano-technologyPsychologyKasvatustieteet - Educational sciencesmonimuoto-opetustechnology enhanced learning
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