Search results for "Mobile Technology"
showing 10 items of 66 documents
Comparative Study of the Mobile Learning Architectures
2016
International audience; With the emergence of mobile devices (Smart Phone, PDA, UMPC, game consoles, etc.), learning is changing from electronic learning (e-Learning) to mobile learning (m-learning). In fact, due to the mobility feature, it seems that the m-learning have to be adapted with the change within the context. Several researches addressed this issue and implemented a mobile learning environment to prove its usefulness and feasibility in various domains. In this article, we conduct a comparative study between a list of mobile learning architectures and methods that are presented in the literature. The performance of these architectures is evaluated based on several criteria, such a…
Security, Reliability and Usability of mHealth Environments
2015
Mobile technologies confer mobility and autonomy on patients with the advantage of access to home care and health care services on demand. However, these benefits impose challenges to the future health care services. For instance, computation capacity of a conventional smartphone provides applications and services with sufficient power of calculation and automation to assist in daily life activities and medical purposes. Combined with a user-friendly interface, mobile technologies can be an easy and efficient manner to help people who are in a condition of cognitive deterioration or have a chronic disease which demands a close connection to near family members and/or to health care services.
The Role of Parasocial Interaction and Teleparticipation on Teleshopping Behaviour
2011
Nowadays, television media has evolved into an important channel of direct selling that brands and advertisers are exploiting. Many technological changes (e.g., digital television appearance or the integration of Internet in the TV medium and mobile technology) have increasingly led to consumers see television as a channel for purchasing products and services and as a source of information (Beyer et al., 2007). However, researchers have put little interest on teleshopping, one of the consumer behaviour phenomena.
Retos y oportunidades de la tecnología móvil en la educación física (Challenges and opportunities of mobile technology in physical education).
2019
La educación física (EF) y su profesorado están llamados a seguir procesos de inmersión digital, voluntarios o involuntarios, asociados al consumo masivo de medios y servicios digitales y a las demandas de la sociedad y de la institución educativa. El uso de tecnología, especialmente la móvil, social y ubicua, se generaliza personal y profesionalmente, aunque la escuela sigue sin encontrarle acomodo. Reconoce su potencial didáctico, pero no logra alcanzarlo. En la EF el uso de tecnologías tradicionales y fijas han demostrado su utilidad en la fase preactiva y postactiva del acto didáctico, sin embargo, los aprendizajes en movilidad propios de la fase activa, aconsejan explorar alternativas …
Teachers' attitudes, competencies, and readiness to adopt mobile learning approaches
2014
This study explores how teachers' attitudes and competencies influence their willingness to adopt mobile learning approaches. By mobile learning we mean teaching approaches that use mobile devices to enliven and extend traditional teaching. Of particular interest is exploring how first-order (e.g. lack of adequate access, time, training and support) and secondorder (e.g. teacher's pedagogical and technological beliefs and willingness to change) barriers affect teachers' beliefs and attitudes. In the autumn of 2012, we conducted three mobile learning case studies in Central Finland. We used semistructured interviews to collect data. The study indicated that positive experiences raised teache…
The use of mobile technology for online shopping and entertainment among older adults in Finland
2017
Older adults use mobile devices for online shopping as often as younger adults.Mobile-based entertainment use is most typical for younger male adults.Older female adults use mobile-based entertainment least frequently.Age, household structure and high education predict mobile-based online shopping.Mobile-based entertainment use is best predicted by age and gender. Older adults are becoming an important market segment for all internet-based services, but few studies to date have considered older adults as online shoppers and users of entertainment media. Utilising the concept of life course, this article investigates the use of mobile technologies for online shopping and entertainment among …
Collaborative Mobile Clouds: An Energy Efficient Paradigm for Content Sharing
2018
On the way toward enabling efficient content distribution, reducing energy consumption and prolonging battery life of mobile equipment, an emerging paradigm, i.e., mobile cloud, which is based on content distribution, was proposed. As a mobile platform that is oriented toward content distribution, mobile cloud is also foreseen as an energy-efficient solution for future wireless networks. The benefits of using CMC for content distribution or distributed computing from social networking perspectives have been studied earlier. In this article, we first present the concepts of CMC and then discuss the energy-efficiency benefits from the system-level point-of-view as well as open challenges in d…
Consumer adoption of mobile technologies: a literature review
2015
Although the total number of mobile subscriptions reached 6.8 billion worldwide (ITU, 2013) confirming in the process that mobile technology is widespread, academic literature has so far focused only on explaining adoption of mobile technology and services. This literature review analyses 67 studies from the period 2005-2013 and finds the following: a) most studies are quantitative in nature and come from Asia; b) the Technology Acceptance Model is the most used theory; c) future research should also utilise qualitative methods and examine the behavioural outcomes of mobile adoption instead of simply adoption in consumer markets. peerReviewed
Mobile learning for instructional purpose in Nigeria : an exploratory analysis
2013
The main purpose of this research is to explore the use of M - learning for instructional purpose in Nigeria with a view to uncovering the degree to which it is in use in the institutions of learning. The issue was addressed from the view point of students and also from the theoretical point drawn from relevant extant literatures of other students and some learning theories, frameworks as well as relevant literatures were examined. This research is empirical in nature and as such employs a cross sectional approach which involved the use of survey design in collecting data from students of different departments from two highly rated and recognized universities in Nigeria. Finally, the result…
GraphoGame – a catalyst for multi-level promotion of literacy in diverse contexts
2015
GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting these sounds to corresponding letters. GG was developed to provide intensive training in matching speech sounds and larger units of speech to their written counterparts. GG has been shown to benefit children with reading difficulties and the game is now available for all Finnish school children for literacy support. Presently millions of children in Africa fail to learn to read despite years of pr…