Search results for "Mobile device"

showing 10 items of 144 documents

Interaction affordances in traditional instruments and tablet computers: A study of children’s musical group creativity

2019

In order to promote children’s collaborative musical creativity in new digital environments, we need a better understanding not only of the sound production capabilities provided by the new digital tools, but also of the interaction affordances involved. This study focuses on the interactional patterns emerging in children’s musical creativity, comparing creative group processes on iPad tablet computers (with GarageBand software) to processes on traditional musical instruments. Both instrumentations were assigned to five groups of four 10–12-year-olds for creating sound landscapes for a “space” movie. The traditional instrument groups’ processes were characterized by peer teaching as well …

ImprovisationCooperative learningInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)media_common.quotation_subjectTeaching method05 social sciences050301 education06 humanities and the artsMusicalCreativityMusic education060404 musicEducationHuman–computer interactionAffordancePsychology0503 educationMobile device0604 artsMusicmedia_commonResearch Studies in Music Education
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Estudio interuniversitario en estudiantes de Ciencias de la Salud: uso de los dispositivos móviles con fines educativos

2021

[EN] The use of smartphones, despite being mainly social, has begun to be implemented in the university environment as a tool for working in class and for communication between students regarding teaching material. However, before creating teaching methodologies that use these devices, it is important to know the opinion that the students have of them. Our objective was to analyze the personal and academic use of Smartphones by Health Sciences students from different Universities. With this objective, a form was created consisting of sociodemographic questions and the Questionnaire on perceptions and attitudes towards learning through mobile devices (CPAAM). Subsequently, a descriptive anal…

Innovación educativaSmartphonesInnovaciónDispositivos móvilesEducación superiorHealth SciencesComputingMilieux_COMPUTERSANDEDUCATIONMobile devicesCiencias de la SaludEnseñanza superiorTecnologías y educaciónInnovation
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Learning Content Development methodology for Mobile Devices

2015

Abstract Mobile devices are becoming increasingly popular; basically mobile devices are reaching all levels of society. Thanks to the popularity of mobile devices, mobile learning has become great tool for delivering educational resources. The continuously increasing demand for mobile technology based learning materials, renders adoption of educational resources for these requirements. Technology by itself does not contribute much to education that is why the aim of this research is to present and evaluate methodology for visualisation and production of electronic materials in mobile environments. Methodology focuses on instructional design and mobile content design and the navigation contr…

Instructional designMultimediaComputer scienceInstructional designMobile learningMobile business developmentContent developmentcomputer.software_genreContent development.VisualizationContent development:TECHNOLOGY::Information technology [Research Subject Categories]General Earth and Planetary SciencesMobile technology:SOCIAL SCIENCES::Social sciences::Education [Research Subject Categories]computerMobile deviceGeneral Environmental Science
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Universally Designed Beacon-Assisted Indoor Navigation for Emergency Evacuations

2019

International audience; The United Nations (UN) Convention on the Rights of Persons with Disabilities (CRPD) obligates national governments to ensure the protection and safety of persons with disabilities in emergency situations. This article examines the application and accessibility of state-of-the-art ICT solutions in emergency situations. Research has indeed shown that the design and implementation of evacuation procedures in emergency situations play a critical role in ensuring personal safety and protection. While research has examined the experiences of persons including persons with disabilities in emergency situations, research has yet to examine fully the role that cutting-edge in…

IoTInternet of thingsbusiness.industryComputer science020208 electrical & electronic engineeringInternet privacyBig data020207 software engineeringBeacon-assisted indoor navigation02 engineering and technologylaw.inventionBeaconBluetoothUser experience designlawInformation and Communications Technology0202 electrical engineering electronic engineering information engineering[INFO]Computer Science [cs]businessMobile deviceVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Emergency evacuations
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A Simulation-based Performance Evaluation of Heuristics for Dew Computing

2021

Job schedulerScheduling heuristicsComputer engineeringComputer scienceDewcomputer.software_genreHeuristicsVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Mobile deviceSimulation basedcomputerEdge computingProceedings of the Annual Hawaii International Conference on System Sciences
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A Task Execution Scheme for Dew Computing with State-of-the-Art Smartphones

2021

The computing resources of today’s smartphones are underutilized most of the time. Using these resources could be highly beneficial in edge computing and fog computing contexts, for example, to support urban services for citizens. However, new challenges, especially regarding job scheduling, arise. Smartphones may form ad hoc networks, but individual devices highly differ in computational capabilities and (tolerable) energy usage. We take into account these particularities to validate a task execution scheme that relies on the computing power that clusters of mobile devices could provide. In this paper, we expand the study of several practical heuristics for job scheduling including executi…

Job schedulerTK7800-8360Computer Networks and CommunicationsComputer scienceWireless ad hoc networkdew computingcomputer.software_genresmartphoneScheduling (computing)Task (computing)edge computingscheduling heuristicsHardware and ArchitectureControl and Systems EngineeringHuman–computer interactionMiddlewareSignal ProcessingElectrical and Electronic EngineeringElectronicsjob schedulingHeuristicsVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Mobile devicecomputerEdge computingElectronics
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Barriers to the use of mobile sales force automation systems: a salesperson’s perspective

2015

Purpose – The purpose of this paper is to examine the barriers associated with the adoption and use of mobile sales force automation (SFA) systems from a salesperson’s perspective. Design/methodology/approach – A qualitative investigation of two business-to-business companies was conducted. Data collected from ten semi-structured interviews with directors or sales managers were analyzed to understand the main barriers to SFA system adoption. Findings – The study confirms the existence of three barriers (customer knowledge, quality of information and the characteristics of mobile devices) to a mobile SFA system use and identifies two additional barriers: lack of time and optimization issues…

Knowledge managementIT servicesGeneral Computer ScienceComputer sciencebusiness.industryasiakkuudenhallintaPerspective (graphical)langaton tekniikkaCustomer relationship managementTest (assessment)Sales force automationMobile phoneSystem useMobile systemsSales managementMarketingbusinessMobile deviceTechnology adoptionInformation SystemsJournal of Systems and Information Technology
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Ensuring Sufficient Literacy Practice with Tablet Technology in Zambian Schools

2015

Tablets are a promising mobile device for disseminating e-Learning materials at schools in Africa. E-learning materials can be especially useful for the practice of early literacy skills. Introducing mobile devices to schools can be challenging as teachers are required to make changes to their daily routines and the use of technology can be problematic in overcrowded classrooms. This study aimed to find out the most optimal way of providing GraphoGame literacy intervention via tablets for grade one learners in an urban school environment. The study tested whether GraphoGame mounted on tablets increases initial literacy skills among grade one learners. Three different conditions for providin…

Literacy skillEarly literacybusiness.industrymedia_common.quotation_subjecttabletsGraphoGameliteracyLiteracyLow literacyIntervention (counseling)ComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationMedicineeLearningSchool environmentta516Use of technologybusinessMobile deviceta515media_common
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A M3G Talking Head for Smartphones

2011

Often customer information services or virtual support guides make use of friendly interface to facilitate human-machine interaction. Indeed, virtual guided tours or helpdesks use a talking anthropomorphic head to communicate with the user. In this paper, we present a talking head for Smart phones, PDAs and, in general, all the mobile devices able to support J2ME and MIDP protocol. The objective of this article is to illustrate how to make such an interface as portable as possible by maximizing the limited computational resources of these devices.

M3G Smartphone Talking Head J2MEMultimediaComputer scienceHead (linguistics)Interface (computing)AnimationCustomer informationcomputer.software_genreMobile deviceProtocol (object-oriented programming)computer
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Mobile Communities in Developing Countries

2010

The number of mobile devices has exceeded four billions and is still growing. Especially in developing countries mobile devices are often the only access to Internet and digital services. In the most developed countries laptops, Wi-Fi and faster and faster wireless telecom networks have for long time made mobile access to various digital services possible while on the move. Still, large and instant mobile communities can only rely on more portable devices, such as mobile phones. In this paper we will analyze various mobile communities and the support they are offered by the social media sites. We will discuss the phenomena encountered in developing countries, like how the mobile technology …

Management information systemsbusiness.industryComputer scienceInternet privacyMobile computingMobile technologySocial mediaThe InternetMobile business developmentMobile telephonybusinessMobile device2010 Eleventh International Conference on Mobile Data Management
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