Search results for "Putin"

showing 10 items of 25297 documents

Using Video Conferencing and Video Recordings for Upper Secondary Distance Teaching: Teachers' View Points

2016

In Finland the “Isoverstas” (formely ISOverkosto) network of schools coordinates the development of upper secondary distance learning services. The community actually is quite extensive with 65 member schools. In this paper we introduce the results related using synchronous and asynchronous online video resources for distance teaching. The topic is approached broadly at the level of schools and different support services as well as the pedagogical practices of individual teachers. The research data consists of wiki stories written by teachers, the interviews of selected teachers, and an online survey. Data-based content analysis was chosen as the main analysis method with the aim of highlig…

ta113Secondary levelpedagogyMultimediabusiness.industryComputer scienceDistance teachingtoisen asteen koulutuscomputer.software_genrepedagogiikkaVideoconferencingICTdistance educationsecondary educationComputingMilieux_COMPUTERSANDEDUCATIONta516Computer visionArtificial intelligencebusinessdevelopment communitycomputer
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Consumers’ adoption of information services

2013

This paper reports on a design science research study that seeks to investigate how information service components affect consumers’ potential adoption of such services. More specifically, the paper develops a conceptual model that uses the theory of organizational information services (TOIS) and the unified theory of acceptance and use of technology (UTAUT) as a basis. The results indicate that individual constructs can be linked to service components. In turn, this result can potentially be instrumental in progress toward a deeper understanding of consumers’ adoption of information services and how this affects the development of such services and systems that support them.

ta113Service (business)Information Systems and ManagementKnowledge managementbusiness.industrymedia_common.quotation_subjectServices computingUnified theory of acceptance and use of technologyAffect (psychology)Management Information SystemsConceptual modelInformation systemDesign science researchBusinessMarketingInformation Systemsmedia_commonInformation & Management
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Flexible entity search on surfaces

2016

Surface computing allows flexible search interaction where users can manipulate the representation of entities recommended for them to create new queries or augment existing queries by taking advantage of increased screen estate and almost physical tactile interaction. We demonstrate a search system based on 1) Direct Manipulation of Entity Representation on Surfaces and 2) Entity Recommendation and Document Retrieval. Entities are modeled as a knowledge-graph and the relevances of entities are computed using the graph structure. Users can manipulate the representation of entities via spatial grouping and assigning preferences on entities. Our contribution can help to design effective infor…

ta113Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniInformation retrievalSettore INF/01 - InformaticaComputer science020207 software engineering02 engineering and technologyEntity searchSurface computing020204 information systems0202 electrical engineering electronic engineering information engineeringGraph (abstract data type)Information explorationDocument retrievalInformation explorationSurface computing
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Online activity traces around a "Boston bomber"

2013

This paper describes traces of user activity around a alleged online social network profile of a Boston Marathon bombing suspect, after the tragedy occurred. The analyzed data, collected with the help of an automatic social media monitoring software, includes the perpetrator's page saved at the time the bombing suspects' names were made public, and the subsequently appearing comments left on that page by other users. The analyses suggest that a timely protection of online media records of a criminal could help prevent a large-scale public spread of communication exchange pertaining to the suspects/criminals' ideas, messages, and connections.

ta113Social networkbusiness.industryInternet privacyTragedy (event)ComputingMilieux_LEGALASPECTSOFCOMPUTINGThe InternetSocial mediaSociologySuspectbusinessWeb crawlerDigital mediaProceedings of the 2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining
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Software Renting in the Era of Cloud Computing

2012

In the new era of computing, software can be sold and delivered as a cloud service, and software renting has become as a strategic tool to compete in the market. Software renting has several advantages from the customer's point of view. However, for software providers it is challenging to ensure a profitable revenue stream when a license fee is replaced by a periodic rental fee. In this study, software renting was found to help the case firms to differentiate themselves from competitors; it also increased their competitive advantage by making the software available for a larger customer group. However, the negotiating power of larger customers impacted on software pricing, rental agreements…

ta113Software rentingcompetitive strategybusiness.industryComputer scienceSoftware as a servicecloud computingCloud computingCompetitor analysisRevenue streamCompetitive advantageSaaSRentingSoftwareRevenue modelbusinessLicenseIndustrial organization2012 IEEE Fifth International Conference on Cloud Computing
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Selection of the Proper Revenue and Pricing Model for SaaS

2014

Recent research on software revenue and pricing models has revealed important ways in which firms can benefit from software renting. However, it is still unclear how SaaS providers select a proper revenue and pricing model to make their services attractive for customers. Based on 32 interviews with software professionals from four case firms, this study reveals how different factors impacted on the selection of a revenue and pricing model. It can be concluded that customers’ needs were the main driving force to the selection of the most appropriate pricing and revenue model in the market. peerReviewed

ta113TheoryofComputation_MISCELLANEOUSbusiness.industryComputer scienceSoftware as a servicecloud computingCloud computingSaaSRentingSoftwareRevenue modelrevenue modelsRevenueYield managementbusinesssoftware pricingSelection (genetic algorithm)Industrial organization2014 IEEE 6th International Conference on Cloud Computing Technology and Science
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A Novel Model for Cybersecurity Economics and Analysis

2017

In recent times, major cybersecurity breaches and cyber fraud had huge negative impact on victim organisations. The biggest impact made on major areas of business activities. Majority of organisations facing cybersecurity adversity and advanced threats suffers from huge financial and reputation loss. The current security technologies, policies and processes are providing necessary capabilities and cybersecurity mechanism to solve cyber threats and risks. However, current solutions are not providing required mechanism for decision making on impact of cybersecurity breaches and fraud. In this paper, we are reporting initial findings and proposing conceptual solution. The paper is aiming to pr…

ta113Value (ethics)Computer sciencemedia_common.quotation_subjectComputingMilieux_LEGALASPECTSOFCOMPUTING020207 software engineering02 engineering and technologyBusiness activitiesComputer securitycomputer.software_genrecybersecurity economicscyber fraudadvanced cyber threatstaloudelliset vaikutuksetcost-benefit model020204 information systemsCyber-security regulation0202 electrical engineering electronic engineering information engineeringResearch developmentkyberturvallisuuscomputercybersecurity impactReputationmedia_common2017 IEEE International Conference on Computer and Information Technology (CIT)
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Making group processes explicit to student

2014

This article considers student learning about group work in the context of project courses where student groups work under realistic expectations. Based on the literature, justice is explicated as a group work concept and regarded as a professional skill that can be practiced. Preliminary student feedback on teaching through continuous discussions on justice are presented together with teacher experiences.

ta113Work (electrical)Group (mathematics)Computer sciencePedagogyComputingMilieux_COMPUTERSANDEDUCATIONContext (language use)Justice (ethics)Group workStudent learningProject-based learningProceedings of the 2014 conference on Innovation & technology in computer science education - ITiCSE '14
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Online user survey on current mobile augmented reality applications

2011

Augmented reality (AR) as an emerging technology in the mobile computing domain is becoming mature enough to engender publicly available applications for end users. Various commercial applications have recently been emerging in the mobile consumer domain at an increasing pace — Layar, Junaio, Google Goggles, and Wikitude are perhaps the most prominent ones. However, the research community lacks an understanding of how well such timely applications have been accepted, what kind of user experiences they have evoked, and what the users perceive as the weaknesses of the various applications overall. During the spring of 2011 we conducted an online survey to study the overall acceptance and user…

ta113World Wide WebUser experience designEmerging technologiesbusiness.industryComputer scienceEnd userMobile computingContext (language use)Augmented realityMobile telephonybusinessUser Research2011 10th IEEE International Symposium on Mixed and Augmented Reality
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Value Co-Creation and Co-Destruction in Online Video Games : An Exploratory Study and Implications for Future Research

2018

In this empirical study we studied how players of online video games co-create and co-destroy value. From players’ perceptions we identified that value co-creation and co-destruction occur amid themes of giving feedback and building relations. Feedback encourages players but it may also be harmful in the form of verbal abuse. Building relations relates to making friends in general but also on an international level. Building relations also relates to competition that creates a bad spirit. The most intensive interplay between value co-creation and codestruction was found in gaming groups. Gaming groups motivate players to engage in intense gameplay, but at the same time they are resourcedema…

ta113arvoketjutKnowledge managementbusiness.industryComputer sciencevideopelitarvonluonti05 social sciencesExploratory researchComputingMilieux_PERSONALCOMPUTING050109 social psychologyvideo gamesOnline videovalue co-creationvalue co-destructionpelitpelillistäminen0502 economics and businessCo-creation050211 marketing0501 psychology and cognitive sciencesgamificationbusinessValue (mathematics)games
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