Search results for "Software"

showing 10 items of 7396 documents

Creation of a food taste database using an in-home "taste" profile method

2014

International audience; The purpose of this study was to create a food 'taste' database using an innovative in-home profile method. The five basic tastes and fat sensation were studied. The proposed method consisted in an intensive training in laboratory (55 h, 5 months) immediately followed by an in-home measurements phase (8 months) during which 12 trained panelists had to evaluate the five tastes and fat sensation of the foods they typically consumed. The rating scales were inspired by scales used in the Spectrum (TM) method. During the in-home measurement phase, ratings were reported thanks to a web-based tool and each month the panelists returned to the laboratory for a 2-h retraining …

Taste030309 nutrition & dieteticsmedia_common.quotation_subjectSensory systemSensory profilecomputer.software_genreSession (web analytics)Database03 medical and health sciences0404 agricultural biotechnologyFat sensationRating scalePerceptionSensation[SDV.IDA]Life Sciences [q-bio]/Food engineering[SPI.GPROC]Engineering Sciences [physics]/Chemical and Process EngineeringIn-home methodmedia_common2. Zero hunger0303 health sciencesNutrition and DieteticsDatabaseBasic tastesRetrainingSensory profile04 agricultural and veterinary sciences040401 food sciencePsychologycomputerFood Science
researchProduct

Ambitious and ambiguous: shifting purposes of national testing in the legitimation of assessment policies in Norway and Sweden (2000–2017)

2018

This article promulgates a conceptual framework for researching various roles of educational assessment emphasised in governments’ assessment policies as a basis for comparing policy-making related...

Teaching method05 social sciences050401 social sciences methods050301 educationPublic administrationcomputer.software_genrePolicy analysisEducationFormative assessment0504 sociologyConceptual frameworkLegitimationPolitical scienceEducational assessmentCross-cultural0503 educationcomputerLegitimacyAssessment in Education: Principles, Policy & Practice
researchProduct

Student teachers’ types of probing questions in inquiry-based mathematics teaching with and without GeoGebra

2017

Previous studies have produced several typologies of teacher questions in mathematics. Probing questions that ask students to explain are often included in the types of questions. However, only rare studies have created subtypes for probing questions or investigated how questioning differs depending on whether technology is used or not. The aims of this study are to elaborate on different ways of asking students to give explanations in inquiry-based mathematics teaching and to investigate whether questioning in GeoGebra lessons differs from questioning in other lessons. Data was collected by video recording 29 Finnish mathematics student teachers’ lessons in secondary and upper secondary sc…

Teaching methodteacher questioningStudent teacherteacher trainingEducationMathematics (miscellaneous)Computer softwareMathematics education0501 psychology and cognitive sciencesta516probingMathematics instructionopettajankoulutusVideo recordingSecondary levelopiskelijatmatematiikkastudentsApplied Mathematicskyseenalaistaminen05 social sciencesta111inquiry-based teachingEducational technology050301 educationopettajatTeacher educationtechnologyteknologia0503 education050104 developmental & child psychologyInternational Journal of Mathematical Education in Science and Technology
researchProduct

Empowering team leadership and safety performance in nuclear power plants: A multilevel approach

2013

Abstract Despite the large body of work on team leadership, hardly any literature has dealt with team leadership in safety performance settings. The goal of the present study is to analyze how team leader behaviors influence team members’ safety performance in nuclear power plants. For this purpose, an empowering leadership approach was assessed. We consider a multilevel model in which safety performance is divided into three types of behaviors. The sample was composed of 479 workers in 54 groups from two Spanish nuclear power plants. The results suggested that leaders’ empowering behaviors generated higher safety compliance behaviors and higher safety participation behaviors by team member…

Team compositionEngineeringbusiness.industryApplied psychologyMultilevel modelPublic Health Environmental and Occupational HealthHuman factors and ergonomicsPoison controlPsychological safetyBuilding and ConstructionShared leadershipComputer securitycomputer.software_genreOccupational safety and healthEmpirical researchSafety Risk Reliability and QualitybusinessSafety ResearchcomputerSafety Science
researchProduct

The effects of virtuality level on task-related collaborative behaviors: The mediating role of team trust

2013

This study aims to analyze the mediating role of team trust in the relationship between virtuality level and task-related collaborative behaviors. Three types of task-related collaborative behaviors were studied, namely team coordination, team cooperation, and team information exchange. Drawing upon theory and research on virtual teams and trust, we hypothesized that team trust partially mediated the effects of virtuality level on team coordination, team cooperation, and team information exchange. A laboratory experiment was carried out with 65 four-person teams randomly assigned to three communication media with different virtuality levels (face-to-face, video conference and computer-media…

Team compositionKnowledge managementbusiness.industryTeam effectivenesscomputer.software_genreHuman-Computer InteractionTeam learningVideoconferencingArts and Humanities (miscellaneous)Virtuality (gaming)Laboratory experimentbusinessPsychologycomputerGeneral PsychologyInformation exchangeComputers in Human Behavior
researchProduct

Relationship, task and process conflicts on team performance

2009

PurposeThe purpose of this paper is to examine which communication contexts – virtual or traditional interactions – is more disruptive or beneficial to the effects of intragroup conflicts on team performance.Design/methodology/approachA laboratory experiment was conducted comparing 22 face‐to‐face (FTF) teams, 22 videoconference (VC) teams and 22 computer‐mediated communication (CMC) teams over a month.FindingsResults showed that VC teams are the highest performing teams and CMC teams the lowest. However, when task conflict increases VC team performance diminishes at the first stage of the teamwork. FTF team performance is also improved by task conflict, but also by process conflict. After …

Team compositionTeamworkStrategy and ManagementCommunicationmedia_common.quotation_subjectApplied psychologyTeam effectivenessPsychological safetycomputer.software_genreRole conflictTask (project management)VideoconferencingManagement of Technology and InnovationComputer-mediated communicationPsychologySocial psychologycomputermedia_commonInternational Journal of Conflict Management
researchProduct

Exploring the experiences concerning leadership communication in online gaming groups

2009

This paper looks at leadership communication in the context of multiplayer computer games and the groups that operate within them. In multiplayer games promoting teamwork and long-term cooperation, issues of management and leadership are prevalent. The paper explores the experiences that members of multiplayer communities have towards leadership communication in multiplayer games by looking at one specific case of organized team play within the framework of a turn-based online strategy game. The data utilized in this study consists of themed player interviews conducted via e-mail. The analysis proposes three central dimensions that emerged from the data. These were labeled: 1) the leader as…

TeamworkGame mechanicsMultimediabusiness.industryComputer scienceOnline participationmedia_common.quotation_subjectComputingMilieux_PERSONALCOMPUTINGContext (language use)Public relationscomputer.software_genreWork (electrical)Online strategybusinesscomputermedia_commonProceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
researchProduct

Implementation of TICs for the Virtual Learning of Literary Subjects: From Aula Virtual to OCW and Universia

2016

Within the current European Convergence Process and the development of the new University degrees, a compromise has been reached to adapt the English Studies (before English Philology) curricula to the current needs of students in a highly competitive society. The final goal is to transform our education system into one of learning. This actually implies that the student must engage himself more closely with the university and that he may lead his coursework in a more autonomous way, backed up by more active educational strategies, such as the personalised tutoring guide, the use of the new technologies, and the team work.

TeamworkMultimediaEmerging technologiesmedia_common.quotation_subjectCompromiseEnglish studiescomputer.software_genreCourseworkComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationVirtual learning environmentConvergence (relationship)PsychologycomputerCurriculummedia_common
researchProduct

Investigating face-to-face and virtual teamwork over time: When does early task conflict trigger relationship conflict?

2012

North Carolina State UniversityPast research has indicated that early task consict can trigger subsequent relationshipconsict during teamwork. The current study examines conditions that may exacerbateor attenuate this relationship. SpeciÞcally, this study examines the moderating role ofprocess consict and communication medium on the link between task consict andrelationship consict over time. A longitudinal laboratory experiment was carried outcomparing 22 face-to-face (FTF) groups, 22 videoconference (VC) groups, and 22synchronous computer mediated (i.e., OchatO) communication (CMC) groups workingon a complex team task over a period of 1 month. Results highlight the robust insuenceof early…

TeamworkSocial Psychologymedia_common.quotation_subjectApplied psychologyGroup dynamiccomputer.software_genreTask (project management)Face-to-faceVideoconferencingWork teamsLaboratory experimentPsychologyInterpersonal interactionSocial psychologycomputerApplied Psychologymedia_commonGroup Dynamics: Theory, Research, and Practice
researchProduct

Which are the patterns of video game use in Spanish school adolescents? Gender as a key factor

2020

Abstract Video games are part of the technological revolution, and it is possible nowadays to play video games anytime and anywhere as a primary source of youth entertainment. The research question of this study refers to which are the patterns of video game usage by Spanish school adolescents. In particular, it analyzes the time and money spent on video games among Spanish teenage students of 11–19 years old (M = 13.98; SD ± 1.397), as well as the game platform and the type of video games used, according to type of day and, especially, gender of the player. A survey was applied to a representative sample of adolescent students (n = 1502) from Valencian Region (Spain). The results showed an…

Technological revolutionSocial constructionismValencianlanguage.human_languageSocial relationDevelopmental psychologyHuman-Computer InteractionEntertainmentAction (philosophy)languagePsychologyhuman activitiesResearch questionVideo gameSoftwareEntertainment Computing
researchProduct