Search results for "User"

showing 10 items of 1060 documents

Assessment of tools for urban energy planning

2019

Abstract In recent years, studies and policies have encouraged the diffusion of distributed energy supply technologies and large integration of renewable sources. This increases the need for new professionals in energy planning. Several computational tools for energy planning have been developed as described in the technical literature. However, energy planners of urban/district areas engaged in the transition towards smart systems related to buildings energy services require well-documented tools to evaluate the combination of available energy sources by proper conversion technologies. With this, after a scientific review, we selected 17 tools targeted on an urban/districts scale that can …

Planning of energy systems for building stocksComputer science020209 energy02 engineering and technologyEnergy planning toolsIndustrial and Manufacturing EngineeringTransport engineeringDocumentation020401 chemical engineering0202 electrical engineering electronic engineering information engineeringUrban/district energy model0204 chemical engineeringElectrical and Electronic EngineeringGraphical user interfaceCivil and Structural EngineeringSmart systemEnergy planning tools; Planning of energy systems for building stocks; Smart energy systems; Urban/district energy models; User-friendly urban energy planning tools; Civil and Structural Engineering; Building and Construction; Pollution; Mechanical Engineering; Industrial and Manufacturing Engineering; Electrical and Electronic Engineeringbusiness.industryPlanning of energy systems for building stockScale (chemistry)Smart energy systemsMechanical EngineeringSmart energy systemEnergy planning toolBuilding and ConstructionEnergy planningPollutionUser-friendly urban energy planning toolsRenewable energyUrban/district energy modelsGeneral EnergyDistributed generationAvailable energybusiness
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The design and implementation of Neuma, a collaborative Digital Scores Library - Requirements, architecture, and models

2012

This paper presents the design and implementation of the Neuma platform, a digital library devoted to the preservation and dissemination of symbolic music content (scores). Neuma is open to musicologists, musicians, and music publishers. It consists of a repository dedicated to the storage of large collections of digital scores, where users/applications can upload their documents. It also proposes services to publish, annotate, query, transform, and analyze scores. The long-term goal of the project is to enable an open and collaborative space where musician communities will be able to share music in symbolic notation. The project is organized around the French IRPMF institute (BnF–CNRS) whi…

Plateformes collaboratives[INFO.INFO-WB] Computer Science [cs]/WebComputer scienceCollaborative platformsGestion de l'Information musicologiquesAnnotation[ INFO.INFO-WB ] Computer Science [cs]/Web[INFO] Computer Science [cs]Library and Information SciencesSpace (commercial competition)WatermarkingUser requirements documentcomputer.software_genreWorld Wide WebUploadAnnotationDigital rights[INFO.INFO-DB] Computer Science [cs]/Databases [cs.DB][INFO]Computer Science [cs]ArchitectureTime Series ProcessingComputingMilieux_MISCELLANEOUS[INFO.INFO-DB]Computer Science [cs]/Databases [cs.DB]MultimediaOn-line Score Publishing[INFO.INFO-WB]Computer Science [cs]/WebTraitement en série tempsDigital libraryTransformation languageTatouageMusicological Information ManagementEn ligne Score Publishingcomputer
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Usability of Programming Languages

2016

Programming languages form the interface between programmers (the users) and the computation that they desire the computer to execute. Although studies exist for some aspects of programming language design (such as conditionals), other aspects have received little or no human factors evaluations. Designers thus have little they can rely on if they want to make new languages highly usable, and users cannot easily chose a language based on usability criteria. This SIG will bring together researchers and practitioners interested in increasing the depth and breadth of studies on the usability of programming languages, and ultimately in improving the usability of future languages. nonPeerReviewed

Pluralistic walkthroughCognitive walkthroughComputer scienceComputer programmingprogramming language usabilityUsability inspection02 engineering and technologycomputer.software_genreUsability labWorld Wide WebHuman–computer interaction020204 information systemsHeuristic evaluationUsability engineeringenduser software engineering (EUSE)0202 electrical engineering electronic engineering information engineeringpsychology of programmingFifth-generation programming languageComponent-based usability testingWeb usabilityAgile usability engineeringbusiness.industryProgramming languagePsychology of programming020207 software engineeringUsabilitySecond-generation programming languageempirical studies of programmersAPI usabilityProgramming paradigmFourth-generation programming languagebusinesscomputerProgramming language theoryProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
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Usability challenges in digital learning solutions

2015

Usability is a key element in successful software. Ensuring the technical usability of a learning solution enables users to focus on their main task, learning. The purpose of this paper is to demonstrate the results of heuristic usability evaluations of digital learning solutions. Heuristic evaluations were conducted on 24 digital learning solutions from one country (Finland) and two country groups (Asian countries and Spanish speaking countries) concentrating on the usability of the user interface of each evaluated solution. The main results of this study indicate that a few heuristics cover the majority of all usability problems (UPs) observed in learning solutions, but these heuristics c…

Pluralistic walkthroughCognitive walkthroughComputer scienceUsability inspectioncomputer.software_genredigital learning solutionsUsability labSoftwareusability problemsHuman–computer interactionHeuristic evaluationUsability engineeringDigital learningComponent-based usability testingWeb usabilityta113Universal usabilityAgile usability engineeringkäytettävyysMultimediabusiness.industrySystem usability scaleheuristic evaluationUsabilityusabilityUsability goalsUser interfacebusinesscomputer2015 IEEE Frontiers in Education Conference (FIE)
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Energy-Efficient Protocol Design

2015

Recent studies have shown that the total energy consumed by the Internet has followed an increasing trend over the years. A considerable part of this energy is wasted due to an inefficient utilization of edge devices , that is, Personal Computers (PCs) and other user equipment in homes and offices. PCs are often left on even when they are not used (e.g., overnight or during weekends), while other edge devices, such as printers, IP phones, and displays, are typically kept always on , especially in public buildings. A number of solutions have been proposed for eliminating, or reducing, energy wastes caused by edge devices. In this chapter, we propose a general taxonomy for their classificatio…

Power-aware ProtocolsPower managementEdge devicebusiness.industryComputer sciencePower Management On-demand Wake-up Magic Packet Proxying Network Connectivity Proxy Context-aware Power Management Power-aware ProtocolsMagic PacketEnergy consumptionOn-demand Wake-upProxyingUser equipmentPower ManagementTaxonomy (general)Network Connectivity ProxyContext-aware Power ManagementThe InternetbusinessEnergy (signal processing)Computer networkEfficient energy use
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‘I Got To Answer the Way I Wanted To’: Intellectual Disabilities and Participation in Technology Design Activities

2021

User involvement in technology design processes can have positive implications for the designed service, but less is known about how such participation affects people with intellectual disabilities. We explored how 13 individuals with intellectual disabilities experienced participation in the design of a transport support application. The study is based on qualitative interviews, photovoice interviews, participant observations, and Smileyometer ratings. A thematic analysis generated the following themes: a sense of pride and ownership, an experience of socialization, and a sense of empowerment. The findings suggest that participation in design activities is a primarily positive experience t…

Pridemedia_common.quotation_subjectRehabilitationApplied psychologySocializationBoredommedicine.diseaseSocial sciencesIntellectual disabilityDesign; Intellectual Disability; Technology; User Involvement; Impact; ParticipationmedicinePhotovoiceVDP::Medisinske Fag: 700medicine.symptomThematic analysisEmpowermentPsychologymedia_commonDesign technology
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Facebook’s Emotional Contagion Experiment as a Challenge to Research Ethics

2016

This article analyzes the ethical discussion focusing on the Facebook emotional contagion experiment published by the <em>Proceedings of the National Academy of Sciences</em> in 2014. The massive-scale experiment manipulated the News Feeds of a large amount of Facebook users and was successful in proving that emotional contagion happens also in online environments. However, the experiment caused ethical concerns within and outside academia mainly for two intertwined reasons, the first revolving around the idea of research as manipulation, and the second focusing on the problematic definition of informed consent. The article concurs with recent research that the era of social med…

PrivatsphäreFacebookresearch ethicsuser dataEmotional contagionddc:070Sociology & anthropologylcsh:Communication. Mass mediaForschungsarten der Sozialforschung0508 media and communicationsbig dataSoziale MedienInformed consentyksityisyysUtilitarianismData Protection Act 1998Sociologyta518emotionalitySozialwissenschaften Soziologiescience ethicsCommunication05 social sciencesinformed consentmethodologyMethodologie06 humanities and the artsPublic relationsWissenschaftsethiklcsh:P87-96Deontological ethicsResearch Designtutkimusetiikkaddc:300manipulaatio (psykologia)ddc:301Sociology of Science Sociology of Technology Research on Science and TechnologyWissenschaftssoziologie Wissenschaftsforschung Technikforschung TechniksoziologieSocial psychologyBig data; emotional contagion; informed consent; manipulation; research ethics; user dataCyberpsychologysocial mediasosiaalinen media050801 communication & media studiesemotional contagion0603 philosophy ethics and religionprivacyBig dataInteractive electronic Mediatietoon perustuva suostumusEmotionalitätSocial mediaDatengewinnungSocial sciences sociology anthropologyinteraktive elektronische MedienNews media journalism publishingdata protectionResearch ethicsForschungresearchComputingMilieux_THECOMPUTINGPROFESSIONbusiness.industrymetodologiaDatenschutzdata captureSoziologie AnthropologiemanipulationPublizistische Medien JournalismusVerlagswesen060301 applied ethicsbusinessMedia and Communication
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BIG-AFF

2017

Recent research has provided solid evidence that emotions strongly affect motivation and engagement, and hence play an important role in learning. In BIG-AFF project, we build on the hypothesis that ``it is possible to provide learners with a personalised support that enriches their learning process and experience by using low intrusive (and low cost) devices to capture affective multimodal data that include cognitive, behavioural and physiological information''. In order to deal with the affect management complete cycle, thus covering affect detection, modelling and feedback, there is lack of standards and consolidated methodologies. Being our goal to develop realistic affect-aware learnin…

Process (engineering)Computer scienceMultimodal data05 social sciences050301 educationCognition02 engineering and technologyAffect (psychology)Data scienceUser studiesWork (electrical)Human–computer interactionOrder (exchange)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingAffective computing0503 educationAdjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization
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Are requirements elicitation sessions influenced by participants' gender? An empirical experiment

2021

[EN] Context: Requirements elicitation is a crucial phase in the software development life cycle. During requirements elicitation sessions, requirements engineers capture software requirements, and motivate stakeholders to express needs and expected software functionalities. In this context, there is a lack of extensive empirical research reporting the extent to which elicitation sessions can be influenced by participants' gender. Objective: This paper presents our research endeavour to investigate requirements engineers' effort and elicited requirements' accuracy based on participants' gender. Method: We conducted an experiment in two rounds with a total of 59 students who played the role …

Process managementDescriptive statisticsComputer scienceEmpirical experimentGraphical user interfacesGenderSoftware requirements specification020207 software engineeringContext (language use)005: Computerprogrammierung Programme und Daten02 engineering and technologyRequirements elicitationBusiness Process Model and NotationEmpirical research305: Personengruppen (Alter Herkunft Geschlecht Einkommen)020204 information systemsSystems development life cycleRequirements elicitationCIENCIAS DE LA COMPUTACION E INTELIGENCIA ARTIFICIAL0202 electrical engineering electronic engineering information engineeringSoftware requirementsBPMN modelLENGUAJES Y SISTEMAS INFORMATICOSSoftwareScience of Computer Programming
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Co-design of a Virtual Training Tool with Emergency Management Stakeholders for Extreme Weather Response

2018

Emergency services usually prepare for the most frequent or predictable types of disasters, such as fires. However, preparation for complex, unpredictable disaster scenarios is infrequent, probably because of high resource demand and difficulty of covering dynamic training needs of multiple stakeholders. The use of serious game techniques as the core of simulated or virtual training tools opens for new ways of training and learning in emergency and crisis scenarios. However, the number of virtual training tools customized to specific disaster or crisis scenario that address needs of diverse user groups is limited. Existing tools are often tailored with a particular geographical setting and …

Process managementEmergency managementbusiness.industryComputer science05 social sciencesUsabilityContext (language use)Information needsResource (project management)0502 economics and businessVirtual training0501 psychology and cognitive sciencesUser interfacebusinessAdaptation (computer science)050203 business & management050107 human factors
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