Search results for "Virtual learning"
showing 10 items of 42 documents
Translating and Networking in Virtual Learning Environments
2018
The chapter describes the experience of three projects carried out at the University of Latvia and their contribution to developing student skills for working in virtual networks. The research is carried out against the background of the rise of a community-based model in translation and increased involvement of virtual networks of translators in solving translation problems and the discussion of broader issues of the profession. The chapter describes the three projects, provides the approach and rationale for their development, dwells on problems faced in the projects and their solutions, as well as shares the lessons learned and recommendations for those who are interested in similar proj…
Computer Mediated Communication and Collaboration in a Virtual Learning Environment Based on a Multi-agent System with Wasp-Like Behavior
2008
In this paper is presented a model for an adaptive multi-agent system for dynamic routing of the grants' activities from a learning environment, based on the adaptive wasp colonies behavior. The agents use wasp task allocation behavior, combined with a model of wasp dominance hierarchy formation. The model we introduced allows the assignment of activities in a grant, taking into account the specialization of students, their experience and the complexity of activities already taken. An adaptive method allows students to enter in the Grant system for the first time. The system is changing dynamic, because both the type of activities and the students involved in the system change. Our approach…
Serious Games to Teach Nutrition Education to Children Between 9 to 12 Years Old. Pickit! and Cookit!
2016
The current trend of increase in children obesity is worrying governments around the world and urgent actions are requested. The promotion of Nutrition Education in early stages has shown to be a factor to prevent the gain of weight in children. A tool that is gaining popularity in teaching contents to children are the Serious Games. The objective of this paper is to describe two Serious Games, Pickit! and Cookit! that has as objective to teach Nutrition Education to children between 9 to 12 years old. These games form part of the Modifying Eating and Attitudes through Learning platform, a pedagogical tool created for nutritionists and primary school teachers to transfer nutritional knowled…
Virtual learning environment and academic outcomes: Empirical evidence for the teaching of Management Accounting
2014
ResumenEl objetivo fundamental de este trabajo consiste en contrastar empíricamente si el uso de un entorno virtual de aprendizaje (EVA) afecta positivamente a los resultados académicos de los estudiantes. El EVA desarrollado ha sido aplicado en la asignatura Contabilidad de Gestión, del Grado en Finanzas y Contabilidad de la Universitad de València. Esta experiencia de innovación docente, fundamentada en la teoría constructivista, combina diversos objetos de aprendizaje en el contexto de la plataforma Moodle. Su diseño implica un incremento de la motivación, el interés y la autogestión del aprendizaje de los estudiantes, al mismo tiempo que proporciona al profesorado instrumentos para eval…
Actualización y adaptación a la docencia híbrida de la asignatura Documentación y Metodología Científica del Grado en Farmacia
2021
[EN] The concern of the teaching staff to improve the teaching quality of the Scientific Documentation and Methodology subject that is taught in the first year of the Degree in Pharmacy (and double degree in Pharmacy and Human Nutrition and Dietetics) at the University of Valencia has been permanent with the development of three innovation projects during three consecutive courses and the creation of the Manual Documentation and Methodology in Health Sciences. The innovation generated includes the reformulation of both the content and the teaching methodology of the subject, based on the Flipped Classroom modality and focusing the contents around the construction of a monographic work by th…
Computer assisted language learning and the internationalisation of the Portuguese language in higher education contexts
2015
The internationalisation of the Portuguese language has become a priority for academic institutions of different Portuguese-speaking countries which are trying to adapt to the current context of globalisation and ubiquitous communications through digital media. In order to achieve it, several challenges should be faced, namely providing international students with resources aimed at helping them improve their Portuguese while fostering its use in academic and scientific contexts. This can be done by identifying, creating and editing high-quality teaching materials which bear in mind the sociocultural, political, economic and linguistic contexts; using the Information and Communication Techn…
ICT-SUSTOUR and MARKETOUR: Two second language acquisition projects through a virtual learning environment
2009
We are presenting a methodological approach that aims to increase students' motivation by asking them to develop tasks based on professional settings. In order to meet this objective a collaborative methodology was designed and applied to two multidisciplinary projects: MARKETOUR and ICT-SUSTOUR. Both projects made students face real workplace situations by working collaboratively through the use of a virtual learning environment (VLE) and other information technology (IT) tools at a national and international level. The methodology proposed offers students a professional scenario in which they are required to develop purpose-based tasks using IT. A virtual learning environment was devised …
A Participant Experience Method for Illustrating Individuals’ Experiences in the Course of an Evolving Virtual Learning Community
2003
Early definitions of virtual learning communities often abstracted participants from their offline environments. However, often students’ virtual and physical environments are not essentially separated. Likewise, scholars should become more sensitive to and aware of their research principles and practices guiding studies in virtual settings and especially, in the intersections of on- and offline contexts. The participant experience method discussed in this paper, grants access also to the events outside the virtual learning context connecting various social settings and simultaneous events. However, the use of participant experience methods requires critical reflection during its various ph…
Software and Standards in an Emerging Domain
2010
This paper considers the software market in the field of e-Learning and Technology Enhanced Learning (TEL) through observing standardization developments in the domain. A model of software market evolution suggests that observations on development and deployment of standards in the domain indicate the status on the market. As the model holds, in a mature phase, level of standardization is high and the number of competing standards low. The result of the study is, there appears to be a market, but a heterogeneous one, with hesitation on dominant designs and an overall modest level of standards adoption. Content standardization enables the (re)use of the learning content in multiple formats w…
Future Research Directions on Web-Based Educational Systems
2018
Over the last decade, following the rapid progress of Information and Communication Technology (ICT) and directly linked to the requirements of the Information Society, Web-based education has turned into an essential branch of educational technology. Although the traditional educational systems continue to improve, the gradual transition to Semantic Web, that is currently taking place, facilitates the emergence of new opportunities for improving the quality of educational processes. The distributed instruction, the explosive expansion of social networks and the significant increase in the number of mobile users represent phenomena that have led to new trends in the evolution of educational…