Search results for "accident prevention"

showing 10 items of 81 documents

La rétropulsion du sujet âgé: mise au point sur un symptôme grave et proposition d'une échelle pour une évaluation quantifiée

2007

Resume Propos Bien qu'il n'existe a l'heure actuelle aucune donnee epidemiologique sur la retropulsion, ce trouble postural semble relativement frequent chez le sujet âge fragile. Actualites et points forts La retropulsion se caracterise par un dejettement posterieur du tronc en position assise, une insuffisance d'avancee du tronc dont la projection du tronc au sol est situee en arriere de la base de sustentation lors du passage assis–debout et une tendance a la chute en arriere en position debout. Plusieurs situations pathologiques aussi bien somatiques (lesions cerebrales degeneratives, ischemiques, traumatiques), que psychosomatiques (syndrome de desadaptation psychomotrice, alitement pr…

03 medical and health sciences0302 clinical medicineInjury controlAccident preventionPhilosophyGastroenterologyInternal MedicinePoison controlGeriatric assessment030212 general & internal medicinePsychomotor disorderHumanities030217 neurology & neurosurgeryLa Revue de Médecine Interne
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Driver ageing does not cause higher accident rates per km

2002

Abstract Based on Finnish survey data, older (65+, n =1559) and younger (26–40, n =310) drivers’ accident rates were compared. In accordance with earlier studies, the rates were similar per driver (0.1) but there was a non-significant trend towards older drivers having more accidents per distance driven (10.8 vs. 8.3 per 1 million km). However, when the accidents-per-km comparison was made in groups matched for yearly exposure, there is no evidence for higher risk with increasing age. In both age groups, risk per km decreased with increasing yearly driving distance. We suggest that the previous perception of an age-related risk increase of accidents per distance driven arises from a failure…

050210 logistics & transportationInjury controlbusiness.industryAccident prevention05 social sciencesPoison controlTransportation03 medical and health sciences0302 clinical medicineAge groupsAgeing0502 economics and businessAutomotive EngineeringInjury preventionForensic engineeringMedicine030212 general & internal medicinebusinessApplied PsychologyCivil and Structural EngineeringDemographyTransportation Research Part F: Traffic Psychology and Behaviour
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Safety Evaluation of α-Lipoic Acid Supplementation: A Systematic Review and Meta-Analysis of Randomized Placebo-Controlled Clinical Studies

2020

Alpha-lipoic acid (ALA) is a natural short-chain fatty acid that has attracted great attention in recent years as an antioxidant molecule. However, some concerns have been recently raised regarding its safety profile. To address the issue, we aimed to assess ALA safety profile through a systematic review of the literature and a meta-analysis of the available randomized placebo-controlled clinical studies. The literature search included EMBASE, PubMed Medline, SCOPUS, Google Scholar, and ISI Web of Science by Clarivate databases up to 15th August 2020. Data were pooled from 71 clinical studies, comprising 155 treatment arms, which included 4749 subjects with 2558 subjects treated with ALA an…

:Chemicals and Drugs::Pharmaceutical Preparations::Placebos [Medical Subject Headings]Physiologyα -lipoic acid ; thioctic acid ; dietary supplement ; safety ; meta-analysisClinical BiochemistryDisease030204 cardiovascular system & hematologyBiochemistrymeta-analysi:Chemicals and Drugs::Chemical Actions and Uses::Pharmacologic Actions::Molecular Mechanisms of Pharmacological Action::Antioxidants [Medical Subject Headings]Dietary supplementchemistry.chemical_compound0302 clinical medicinethioctic aciddietary supplement meta-analysis safety thioctic acid α-lipoic acid:Analytical Diagnostic and Therapeutic Techniques and Equipment::Investigative Techniques::Evaluation Studies as Topic::Clinical Trials as Topic::Controlled Clinical Trials as Topic::Randomized Controlled Trials as Topic [Medical Subject Headings]α-lipoic acidLipoic acidSafety profile:Publication Type::Study Characteristics::Meta-Analysis [Medical Subject Headings]Suplementos dietéticosMeta-analysis:Technology and Food and Beverages::Food and Beverages::Food::Dietary Supplements [Medical Subject Headings]SafetysafetyAlpha-lipoic acidmedicine.medical_specialtyMEDLINEÁcido tióctico030209 endocrinology & metabolismPlacebo:Chemicals and Drugs::Organic Chemicals::Sulfur Compounds::Thiophenes::Thioctic Acid [Medical Subject Headings]Article:Health Care::Environment and Public Health::Public Health::Accidents::Accident Prevention::Safety [Medical Subject Headings]03 medical and health sciencesα‐lipoic acidThioctic acidInternal medicineDiabetes mellitusmedicineMetaanálisisAdverse effectSeguridad:Diseases::Cardiovascular Diseases [Medical Subject Headings]Molecular Biology:Chemicals and Drugs::Lipids::Fatty Acids::Fatty Acids Volatile [Medical Subject Headings]business.industryRevisión sistemáticalcsh:RM1-950Cell Biologymedicine.disease:Psychiatry and Psychology::Behavior and Behavior Mechanisms::Behavior::Habits::Food Habits::Smoking [Medical Subject Headings]meta-analysisMeta-analysislcsh:Therapeutics. Pharmacologychemistry:Diseases::Nervous System Diseases [Medical Subject Headings]dietary supplementMeta‐analysisbusinessAntioxidants
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Motion-Cuing Algorithms

2015

Objective:The aim of this study was to characterize the human response to motion-cuing algorithms (MCAs) by comparing users’ perception to several proposed objective indicators.Background:Other researchers have proposed several MCAs, but few improvements have been achieved lately. One of the reasons for this lack of progress is that fair comparisons between different algorithms are hard to achieve, for their evaluation needs to be performed with humans and the tuning process is slow.Method:This characterization is performed by means of a comparison of the subjective perception of vehicle simulation users (90 participants) against several proposed objective indicators that try to measure MCA…

AdultAutomobile DrivingEngineeringInjury controlAccident preventionmedia_common.quotation_subjectPoison controlTransportationHuman Factors and ErgonomicsMotion (physics)MotionYoung AdultBehavioral NeurosciencePerceptionTask Performance and AnalysisHumansComputer SimulationMotion perceptionApplied Psychologymedia_commonbusiness.industryEquipment DesignMiddle AgedHuman engineeringAutomobile drivingPerceptionErgonomicsCuesbusinessAlgorithmAlgorithmsHuman Factors: The Journal of the Human Factors and Ergonomics Society
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Effects of Adjacent Vehicles on Judgments of a Lead Car During Car Following.

2016

Objective: Two experiments were conducted to determine whether detection of the onset of a lead car’s deceleration and judgments of its time to contact (TTC) were affected by the presence of vehicles in lanes adjacent to the lead car. Background: In a previous study, TTC judgments of an approaching object by a stationary observer were influenced by an adjacent task-irrelevant approaching object. The implication is that vehicles in lanes adjacent to a lead car could influence a driver’s ability to detect the lead car’s deceleration and to make judgments of its TTC. Method: Displays simulated car-following scenes in which two vehicles in adjacent lanes were either present or absent. Participa…

AdultEngineeringAutomobile DrivingInjury controlAccident preventionDecelerationMotion PerceptionTime to contactPoison controlHuman Factors and ErgonomicsRear-end collisionCar following050105 experimental psychologyBehavioral NeuroscienceJudgmentTime to collisionHumans0501 psychology and cognitive sciences050107 human factorsApplied PsychologySimulationbusiness.industry05 social sciencesTraffic simulationbusinessPsychomotor PerformanceHuman factors
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Effectance and control as determinants of video game enjoyment

2007

This article explores video game enjoyment originated by games' key characteristic, interactivity. An online experiment (N = 500) tested experiences of effectance (perceived influence on the game world) and of being in control as mechanisms that link interactivity to enjoyment. A video game was manipulated to either allow normal play, reduce perceived effectance, or reduce perceived control. Enjoyment ratings suggest that effectance is an important factor in video game enjoyment but that the relationship between control of the game situation and enjoyment is more complex. © 2007 Mary Ann Liebert, Inc.

AdultEngineeringInjury controlAdolescentAccident preventionControl (management)HappinessPoison controlComputer securitycomputer.software_genreUser-Computer InterfaceInteractivityHumansPerceived controlVideo gameApplied PsychologyAgedbusiness.industryCommunicationComputingMilieux_PERSONALCOMPUTINGGeneral MedicineConsumer BehaviorMiddle AgedPlay and PlaythingsHuman-Computer InteractionVideo GamesbusinesscomputerSocial psychology
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The Effect of Nitrazepam on Manual Skill, Grip Strength, and Reaction Time with Special Reference to Subjective Evaluation of Effects on Sleep

1978

The effects of 5 and 10 mg oral nitrazepam doses on manual skills, grip strength, and reaction time 8 hours after ingestion of the drugs were studied in 34 healthy female volunteers aged 19-22 years. 5 mg nitrazepam caused a slight but insignificant decrease in psychomotor skills. With 10 mg psychomotor skills were influenced significantly. Grip strength and reaction time were not influenced either by the 5 or 10 mg doses. The investigators corroborate the value of the established effects of nitrazepam as a hypnotic, but recommend that caution should be excercised in prescribing the drug as a hypnotic (especially in doses exceeding 5 mg) to work-aged subjects as there is a risk of significa…

AdultInjury controlNitrazepammedicine.drug_classAccident preventionPoison controlMotor ActivityToxicologybehavioral disciplines and activitiesHypnoticGrip strengthReaction TimemedicineHumansIngestionNitrazepamPharmacologyPsychomotor learningClinical Trials as Topicbusiness.industryMotor SkillsAnesthesiaDrug EvaluationFemaleSleepbusinessMuscle Contractionmedicine.drugActa Pharmacologica et Toxicologica
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The age-related performance decline in ultraendurance mountain biking

2013

Haupt, Samuel | Knechtle, Beat | Knechtle, Patrizia | Ruest, Christoph Alexander | Rosemann, Thomas | Lepers, Romuald; International audience; ''The age-related changes in ultraendurance performance have been previously examined for running and triathlon but not mountain biking. The aims of this study were (i) to describe the performance trends and (ii) to analyze the age-related performance decline in ultraendurance mountain biking in a 120-km ultraendurance mountain bike race the Swiss Bike Masters from 1995 to 2009 in 9,325 male athletes. The mean (+/- SD) race time decreased from 590 +/- 80 min to 529 +/- 88 min for overall finishers and from 415 +/- 8 min to 359 +/- 16 min for the top …

AdultMale11035 Institute of General PracticeTime FactorsInjury controlAccident preventionPhysical TherapyMountain bikingPoison controlPhysical Therapy Sports Therapy and Rehabilitation610 Medicine & healthSports Therapy and RehabilitationAthletic PerformanceYoung Adult03 medical and health sciencesOFF-ROAD0302 clinical medicine2732 Orthopedics and Sports MedicineAge groupsAge relatedMARATHONHumansMedicineOrthopedics and Sports Medicine''OFF-ROAD3612 Physical Therapy Sports Therapy and RehabilitationAnalysis of VarianceGENDER-DIFFERENCESTRIATHLONTRENDS''business.industry[SCCO.NEUR]Cognitive science/NeuroscienceAge Factors030229 sport sciencesMiddle AgedTRENDSBicycling[ SCCO.NEUR ] Cognitive science/NeurosciencePhysical EnduranceFemalebusiness030217 neurology & neurosurgeryDemographyOff road cycling
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Acute effects of exercise and active video games on adults’ reaction time and perceived exertion

2016

The purpose of the present study was to examine the acute effects of resting, aerobic exercise practised alone, and aerobic exercise with active video games (AVG), on complex reaction time (CRT) and the post-exercise acute rate of perceived exertion (RPE) in young healthy adults. The experimental group was composed of 92 healthy young adults, 78 males and 13 females (age M = 21.9 ± 2.7 years) who completed two sessions, A and B. In session A, participants rode 30 min on an ergometer, while in session B they exercised for 30 min on an ergometer while playing an AVG on a Wii. The control group was composed of 30 young adults, 26 males and 4 females (age M = 21.4 ± 2.9 years) who rested for 30…

AdultMaleAcute effectsmedicine.medical_specialtyAdolescentInjury controlAccident preventionRestPoison controlPhysical Therapy Sports Therapy and RehabilitationPerceived exertionYoung Adult03 medical and health sciences0302 clinical medicinePhysical medicine and rehabilitationTask Performance and AnalysisReaction TimeHumansMedicineAerobic exerciseAttentionOrthopedics and Sports MedicineYoung adultExerciseFatiguebusiness.industryRepeated measures design030229 sport sciencesGeneral MedicineVideo GamesPhysical therapyFemalePerceptionbusiness030217 neurology & neurosurgeryEuropean Journal of Sport Science
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Can We Study Autonomous Driving Comfort in Moving-Base Driving Simulators? A Validation Study.

2016

Objective: To lay the basis of studying autonomous driving comfort using driving simulators, we assessed the behavioral validity of two moving-base simulator configurations by contrasting them with a test-track setting. Background: With increasing level of automation, driving comfort becomes increasingly important. Simulators provide a safe environment to study perceived comfort in autonomous driving. To date, however, no studies were conducted in relation to comfort in autonomous driving to determine the extent to which results from simulator studies can be transferred to on-road driving conditions. Method: Participants ( N = 72) experienced six differently parameterized lane-change and de…

AdultMaleEngineeringValidation studyAutomobile DrivingInjury controlAccident preventionAccelerationPoison controlHuman Factors and ErgonomicsVirtual realityBehavioral NeuroscienceAutomationYoung Adult0502 economics and businessDriving simulationHumans0501 psychology and cognitive sciencesComputer Simulation050107 human factorsApplied PsychologySimulation050210 logistics & transportationbusiness.industry05 social sciencesHuman factors and ergonomicsReproducibility of ResultsEquipment DesignMiddle AgedResearch DesignFemalebusinessHuman factors
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