Search results for "human–computer interaction"
showing 10 items of 663 documents
MODULAR KNOWLEDGE REPRESENTATION IN ADVISOR AGENTS FOR SITUATION AWARENESS
2011
A modular knowledge representation framework for conversational agents is presented. The approach has been realized to suit the situation awareness paradigm. The modularity of the framework makes possible the composition of specific modules that deal with particular features, simplifying both the chatbot design process and its smartness. As a proof of concepts we have developed a modular, situation awareness oriented, KB for a conversational agent, which plays the role of an advisor aimed at helping a user to be in charge of a virtual town, inspired to the SimCity series game. The agent makes an extensive use of semantic computing techniques and is able to perceive, comprehend and project c…
Eye tracking and the translation process: reflections on the analysis and interpretation of eye-tracking data
2014
Eye tracking has become increasingly popular as a quantitative research method in translation research. This paper discusses some of the major methodological issues involved in the use of eye tracking in translation research. It focuses specifically on challenges in the analysis and interpretation of eye-tracking data as reflections of cognitive processes during translation. Four types of methodological issues are discussed in the paper. The first part discusses the preparatory steps that precede the actual recording of eye-tracking data. The second part examines critically the general assumptions linking eye movements to cognitive processing in the context of translation research. The thir…
Translation through Visualization
2005
There are many aspect of professional translation. Problem solving is certainly one of them, and visualization has occasionally been recommended in this context. In this article, think aloud protocols (dialogue protocols) are analysed with the aim of observing instances of visualizations that lead to successful translations. As a heuristic means cognitive notions (prototypes, scenes and frames and focus) are used. In general, it seems that visualizing details of a scene helps translators to arrive at creative translations.
Can you put your finger on it? : The effects of writing modality on Finnish students’ recollection
2018
Digitalisation has changed and broadened the ways people write. In higher education, typing is a common practice both for note-taking and for completing written assignments, relegating pen and pape...
Understanding dynamic scenes
2000
We propose a framework for the representation of visual knowledge in a robotic agent, with special attention to the understanding of dynamic scenes. According to our approach, understanding involves the generation of a high level, declarative description of the perceived world. Developing such a description requires both bottom-up, data driven processes that associate symbolic knowledge representation structures with the data coming out of a vision system, and top-down processes in which high level, symbolic information is in its turn employed to drive and further refine the interpretation of a scene. On the one hand, the computer vision community approached this problem in terms of 2D/3D s…
A cognitive approach to goal-level imitation
2008
Imitation in robotics is seen as a powerful means to reduce the complexity of robot programming. It allows users to instruct robots by simply showing them how to execute a given task. Through imitation robots can learn from their environment and adapt to it just as human newborns do. Despite different facets of imitative behaviours observed in humans and higher primates, imitation in robotics has usually been implemented as a process of copying demonstrated actions onto the movement apparatus of the robot. While the results being reached are impressive, we believe that a shift towards a higher expression of imitation, namely the comprehension of human actions and inference of its intentions…
“Should she really be covered by her own subtitle?”
2016
This article provides a first concept of typographic identity in film and the impact of audiovisual translation on it. Based on an analysis of 52 films, relevant text elements and their graphical translation strategies in film were identified. Finally, possible shortcomings and challenges such as collisions and the impact on a film’s typographic identity and image composition are discussed as a first basis for further studies
Reading to Learn From Online Information: Modeling the Factor Structure
2018
Identifying the factor structure of online reading to learn is important for the development of theory, assessment, and instruction. Traditional comprehension models have been developed from, and for, offline reading. This study used online reading to determine an optimal factor structure for modeling online research and comprehension among 426 sixth graders (ages 12 and 13). Confirmatory factor analysis was employed to evaluate an assessment of online research and comprehension based on a widely referenced theoretical model. Student performance reflected the theoretical constructs of the model, but several additional constructs appeared, resulting in a six-factor model: (a) locating infor…
Making the most of information technology & systems usage: A literature review, framework and future research agenda
2015
Literature review on information technology & systems (IT/S) from January 2000 to December 2014.Total 152 relevant articles were found and classified into four main domains.Literature on IT/S continuous usage lacks a clear roadmap and agenda.Most research conducted in East Asia and North America.Technology acceptance model (TAM) the most used theory. This detailed literature review has considered a relatively large quantity (152 total) of scholarly empirical publications, conference proceedings, books and popular market reports published over the last 15years, i.e., from January 2000 to December 2014, in the field of human continuous usage behavior and in the context of information technolo…
Collaborative Virtual Reality for Laparoscopic Liver Surgery Training
2019
Virtual reality (VR) has been used in many medical training systems for surgical procedures. However, the current systems are limited due to inadequate interactions, restricted possibilities of patient data visualization, and collaboration. We propose a collaborative VR system for laparoscopic liver surgical planning and simulation. Medical image data is used for model visualization and manipulation. Additionally, laparoscopic surgical joysticks are used to provide an opportunity for a camera assistant to cooperate with an experienced surgeon in VR. Continuous clinical feedback led us to optimize the visualization, synchronization, and interactions of the system. Laparoscopic surgeons were …