Search results for "role play"
showing 10 items of 26 documents
Pašapziņas sekmēšana 5 – 6 gadīgiem bērniem lomu rotaļās
2021
Darba autors: Iveta Grigoroviča Darba veids: Kvalifikācijas darbs Studiju programma: Pirmsskolas Izglītības skolotājs Darba zinātniskais vadītājs: Mg. Paed. Rasma Purmale Darba temats: Pašapziņas sekmēšana 5-6 gadīgiem bērniem lomu rotaļās Kvalifikācijas darba mērķis: Teorētiski un praktiski izzināt pašapziņas attīstības sekmēšanas iespējas pirmsskolā 5-6 gadu veciem bērniem. Teorētiskajā daļā: tiek aplūkoti vairāku autoru uzskati un to skaidrojumi par bērnu pašapziņas veidošanos kā arī pašapziņas attīstības veicināšanas iespējām caur lomu rotaļām. Pamatojoties uz dažādu autoru atziņām, tiek secināts, ka bērniem tiek sekmēta pašapziņa ar lomu rotaļu palīdzību. Empīriskā daļā: tiek veikts pē…
Comparing three experiential learning methods and their effect on medical students' attitudes to learning communication skills.
2012
Background: Despite numerous studies exploring medical students’ attitudes to communication skills learning (CSL), there are apparently no studies comparing different experiential learning methods and their influence on students’ attitudes. Aims: We compared medical students’ attitudes to learning communication skills before and after a communication course in the data as a whole, by gender and when divided into three groups using different methods. Method: Second-year medical students (n ¼ 129) were randomly assigned to three groups. In group A (n ¼ 42) the theatre in education method, in group B (n ¼ 44) simulated patients and in group C (n ¼ 43) role-play were used. The data were gathere…
Sadarbības prasmju veicināšana lomu rotaļās 4 -5 gadu veciem bērniem
2019
Kvalifikācijas darbu izstrādāja: Viktorija Lose Kvalifikācijas darba nosaukums: Sadarbības prasmju veicināšana lomu rotaļās 4 -5 gadu veciem bērniem. Kvalifikācijas darba mērķis ir analizēt lomu rotaļas izmantošanas pedagoģiskās iespējas sadarbības prasmju veicināšanā 4-5 gadus veciem bērniem. Kvalifikācijas darbs ir strukturēts nodaļās. Sākumā ir ievads, kur aprakstīta kvalifikācijas darba temata aktualitāte, mērķis, uzdevumi, pētījuma bjekts, priekšmets, metodes periods un bāze, kā arī darba struktūra. Kvalifikācijas darba teorētiskajā daļā tika apkopota literatūra par sadarbības prasmju būtību un un to atbilstībupirmsskolas vecuma bērniem, kā arī literatūra par rotaļu izmantošanu pirmssk…
»Was ich am richtigen Leben nicht so schätze« Online-Rollenspielsucht eines Jugendlichen - Fallstudie/ “What I don‘t Appreciate in Real Life”: Online…
2015
The present article aims to provide an insight into the life story of a computer-game addicted adolescent. Here, the relationship between the symptom game addiction, the family as a reference framework, the game's characteristics, as well as the subjective emotional state of the adolescent are of particular interest. An emphasis is also laid on the psychodynamically approached question of the impact of infantile and current relationship experiences (both within a family environment as well as with peers) on personal development. Last, still within a psychodynamic framework, we hope to provide a better understanding of the role of online computer-game addiction in the process of experiences …
Il lato oscuro della leadership: Framework concettuale e contributo esplorativo
2015
Introduzione: La letteratura sulla leadership, storicamente, si è focalizzata sugli elementi che rendono la relazione capo-collaboratore efficace, cercando di individuare i fattori funzionali a una leadership di successo, dedicando poco spazio a una riflessione su cosa rende un leader inefficace o distruttivo. Solo di recente, diversi studiosi hanno provato a fare chiarezza sul tema del lato oscuro della leadership, proponendo diversi costrutti, come ad esempio “leader repulsivo” (Pearce e Sims, 2002), “leader bullo” (Ferris, 2007), “leader tossico” (Lipman-Blumen, 2005), “manager compromesso” (Lubit, 2004). Tuttavia queste ed altre definizioni sono spesso orientate solo su alcuni comportam…
Lessons Learned Using Theory of Mind Methods to Investigate User Social Awareness in Virtual Role-Play
2009
Theory of mind (ToM) methods were used to investigate children’s interpretations of the social and emotional states of synthetic pedagogical characters, focusing on children’s cognitive and affective empathic responses to characters in bullying scenarios and their social awareness and understanding of the characters’ situations. Although cognitive approaches typically do not consider user social awareness and emotional understanding and their roles in interaction, this is critical for our research on empathic engagement. We present a novel approach focusing on story and character comprehension using concepts from ToM methods to understand children’s interpretations of characters within virt…
Nuevas perspectivas de análisis para entender la migración cualificada del sur de Europa hacia México
2018
This article focuses on skilled migration flows from Southern Europe into Mexico. From semi-structured interviews with Spanish and Italian immigrants living in four Mexican cities of Mexico, it addresses both reasons for immigration and labour incorporation in Mexican labour markets. Specifically, it explores: i) the role of the economic crisis and the lack of good employment in the countries of origin as a key factor when deciding an international migration; ii) the employment opportunities offered in Mexican labour markets for the highly-skilled immigrants, and iii) the role played by the Mexican state and its current immigration law when channelling this group into the labour market
Tratamiento cognitivo-conductual de la adicción a videojuegos de rol online: fundamentos de propuesta de tratamiento y estudio de caso
2014
Resumen: El proposito de este trabajo es presentar una propuesta de tratamiento cognitivo-conductual para la intervencion en la adiccion a videojuegos. Se presenta el caso de un varon de 21 anos con problemas con el uso de los videojuegos. Se expone el procedimiento en cada una de las fases de las que consta el tratamiento, asi como los resultados de su eficacia en un estudio de caso. Despues de trece semanas de intervencion se aprecian importantes cambios en el nivel de dependencia. Los resultados muestran una disminucion significativa del tiempo de uso del ordenador y de juego, asi como una mejoria del funcionamiento personal y social del paciente. Palabras clave: Adiccion a videojuegos; …
The Impact of Personality and Motivation on Immersion in Simulation Games
2020
The cognitive-motivational process model of learning describes how personality traits in a specific situation influence current learner motivation and through certain mediators, the learning outcome. This study investigates the influence of personality traits and current motivation on these mediators. For 86 high school students playing a simulation game, the Big Five, the need for cognition, current motivations, immersion, and joy of learning were measured. A hierarchical regression analysis showed that need for cognition, interest, and challenge significantly and positively impacts the experienced immersion. Also, the joy of learning correlates positively with immersion. The adapted model…
Experimental macroeconomics: a role-playing experience among bachelor students
2020
This current innovative education project has the main goal of introducing students to experimental economics to help them better understand complex macroeconomic concepts. For this purpose, it is used an online experimental platform to develop a role-playing dynamic with which students become real economic agents. This gamified technique allows students to interact with each other in the goods and production factors markets and, thus, generate a circular flow studied as one of the main macroeconomic principles. The online platform is conceived as a two-sided website: on one hand, students are assigned a role and asked to make decisions; and, on the other, professors can instantaneously acc…