Search results for "ta113"
showing 10 items of 530 documents
ANOVA-MOP: ANOVA Decomposition for Multiobjective Optimization
2018
Real-world optimization problems may involve a number of computationally expensive functions with a large number of input variables. Metamodel-based optimization methods can reduce the computational costs of evaluating expensive functions, but this does not reduce the dimension of the search domain nor mitigate the curse of dimensionality effects. The dimension of the search domain can be reduced by functional anova decomposition involving Sobol' sensitivity indices. This approach allows one to rank decision variables according to their impact on the objective function values. On the basis of the sparsity of effects principle, typically only a small number of decision variables significantl…
Surrogate-assisted evolutionary biobjective optimization for objectives with non-uniform latencies
2018
We consider multiobjective optimization problems where objective functions have different (or heterogeneous) evaluation times or latencies. This is of great relevance for (computationally) expensive multiobjective optimization as there is no reason to assume that all objective functions should take an equal amount of time to be evaluated (particularly when objectives are evaluated separately). To cope with such problems, we propose a variation of the Kriging-assisted reference vector guided evolutionary algorithm (K-RVEA) called heterogeneous K-RVEA (short HK-RVEA). This algorithm is a merger of two main concepts designed to account for different latencies: A single-objective evolutionary a…
A Surrogate-assisted Reference Vector Guided Evolutionary Algorithm for Computationally Expensive Many-objective Optimization
2018
We propose a surrogate-assisted reference vector guided evolutionary algorithm for computationally expensive optimization problems with more than three objectives. The proposed algorithm is based on a recently developed evolutionary algorithm for many-objective optimization that relies on a set of adaptive reference vectors for selection. The proposed surrogateassisted evolutionary algorithm uses Kriging to approximate each objective function to reduce the computational cost. In managing the Kriging models, the algorithm focuses on the balance of diversity and convergence by making use of the uncertainty information in the approximated objective values given by the Kriging models, the distr…
Decoding Emotional Valence from Electroencephalographic Rhythmic Activity
2017
We attempt to decode emotional valence from electroencephalographic rhythmic activity in a naturalistic setting. We employ a data-driven method developed in a previous study, Spectral Linear Discriminant Analysis, to discover the relationships between the classification task and independent neuronal sources, optimally utilizing multiple frequency bands. A detailed investigation of the classifier provides insight into the neuronal sources related with emotional valence, and the individual differences of the subjects in processing emotions. Our findings show: (1) sources whose locations are similar across subjects are consistently involved in emotional responses, with the involvement of parie…
Usability challenges in digital learning solutions
2015
Usability is a key element in successful software. Ensuring the technical usability of a learning solution enables users to focus on their main task, learning. The purpose of this paper is to demonstrate the results of heuristic usability evaluations of digital learning solutions. Heuristic evaluations were conducted on 24 digital learning solutions from one country (Finland) and two country groups (Asian countries and Spanish speaking countries) concentrating on the usability of the user interface of each evaluated solution. The main results of this study indicate that a few heuristics cover the majority of all usability problems (UPs) observed in learning solutions, but these heuristics c…
Interweaving visual and audio-haptic augmented reality for urban exploration
2018
While ordinary touchscreen-based interfaces on urban explorer applications draw much of a user's attention onto the screen, visual and audio-haptic augmented reality interfaces have emerged as the two main streams for enabling direct focus on the surroundings. However, neither interface alone satisfies users in the highly dynamic urban environment. This research investigates how the two complementary augmentation can coexist on one system and how people adapt to the situation by selecting the more suitable interface. A prototype was deployed in a field experiment in which participants explored points of interest in an urban environment with both interfaces. The engagement with the surroundi…
A wearable multimodal interface for exploring urban points of interest
2015
Locating points of interest (POIs) in cities is typically facilitated by visual aids such as paper maps, brochures, and mobile applications. However, these techniques require visual attention, which ideally should be on the surroundings. Non-visual techniques for navigating towards specific POIs typically lack support for free exploration of the city or more detailed guidance. To overcome these issues, we propose a multimodal, wearable system for alerting the user of nearby recommended POIs. The system, built around a tactile glove, provides audio-tactile cues when a new POI is in the vicinity, and more detailed information and guidance if the user expresses interest in this POI. We evaluat…
Gamifying the Escape from the Engineering Method Prison
2018
Software Engineering is an engineering discipline but lacks a solid theoretical foundation. One effort in remedying this situation has been the SEMAT Essence specification. Essence consists of a language for modeling Software Engineering (SE) practices and methods and a kernel containing what its authors describe as being elements that are present in every software development project. In practice, it is a method agnostic project management tool for SE Projects. Using the language of the specification, Essence can be used to model any software development method or practice. Thus, the specification can potentially be applied to any software development context, making it a powerful tool. Ho…
Introduction to Software Product Lines: Engineering, Services, and Management Minitrack
2013
Software has become the key asset for competitive products and services in all industries. Thus, competiti¬veness in software development, maintenance, and related ser¬vices has become a concern for organiza¬tions. Competitiveness can be increased through (1) internal strategies such as the strategic crea¬tion and reuse of softwa¬re assets and (2) external strategies such as outsourcing software de¬velopment, maintenance, and/or services from third party service providers and acquiring off-the-shelf components from providers and open source communities. A viable third strategy is to enact both strategies in parallel. This minitrack focuses on the first and third strategy. The minitrack acce…
Teacher competencies in game-based pedagogy
2018
This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers’ documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers’ professional knowledge and sk…