Search results for "vid"
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Chapter 1. Evidentiality in discourse
2018
Chapter 6. Prosody, genres and evidentiality in Spanish
2018
¿Atenuación del compromiso del hablante?: el caso de los evidenciales "por lo visto" y "se ve que"
2018
espanolBuena parte de la bibliografia sobre marcadores evidenciales en espanol senala la atenuacion del compromiso (o responsabilidad) de lo dicho como uno de sus rasgos definitorios. Sin embargo, tanto la nocion de atenuacion como la de compromiso del hablante se han empleado con distintas acepciones, segun los trabajos. En primer lugar, se revisan estas acepciones y se propone, siguiendo a Cornillie/Delbecque, distinguir las nociones compromiso del hablante de implicacion del hablante, las cuales funcionan de manera inversa en algunos usos evidenciales: (i) de las evidencias reportativas a las inferenciales conjeturales hay una escala de menos a mas implicacion del hablante; (ii) en las e…
Introduction to the special issue
2018
Other-Repetition as a Resource for Participation in the Activity of Playing a Video Game
2009
This article offers an empirically based contribution to the growing body of studies using Conversation Analysis (CA) as a tool for analyzing second/foreign language learning in and through interaction. Building on a sociointeractional view of learning as grounded in the structures of participation in social activities, we apply CA methods to examine the affordances offered by interaction during the activity of playing a video game for additional language learning. We focus on one type of interactional practice, lexical and prosodic repetition, as a recurring resource through which players attend to the game and collaboratively build their understanding and experience of game events. We arg…
(Im)politeness in Service Encounters
2017
This chapter examines sociopragmatic research on commercial service encounters. It offers a precis of the studies that have utilised service encounters as a vehicle to examine (Im)politeness manifestations. It addresses the methodological advantages of the service encounter as a relatively formalised interactional site in which sociability and efficiency are managed, hence as a locus for the emergence of (Im)politeness orientations. The chapter traces the evolution of (Im)politeness research and discusses the complexities of capturing (Im)politeness practices in transformation: from face-to-face and telephone-mediated encounters to newer communicative arenas resulting from technological adv…
Does the source matter?
2018
Abstract This article provides an insight into the expression of reportative evidentiality in Spanish scientific articles published between 1799 and 1920. Central to the discussion is the presence and specificity of sources in reportative constructions. While contemporary scientific discourse prioritizes the use of specific, reportative-quotative evidentials, this is not a constant feature of articles analyzed in this study. In order to trace this historical variation, we established a classification of reportative constructions according to the specificity of the evidence they convey and we conducted both qualitative and quantitative analyses. According to our results, different specificit…
Collaborative Game‐play as a Site for Participation and Situated Learning of a Second Language
2009
This paper addresses additional language learning as rooted in participation in the social activity of collaborative game‐play. Building on a social‐interactional view of learning, it analyses some of the detailed practices through which players attend to a video game as the material and semiotic structure that shapes play and creates affordances for additional language learning. We describe how players engage with the language resources offered by the game, drawing on the vocabulary, constructions, prosodic features and utterances modelled on game dialogue, in building their own actions during collaborative play. With these resources, the players display their ongoing engagement with the g…
The Influence of Ambiguity Tolerance on Willingness to Communicate in L2
2017
The main purpose of this chapter is to find empirical evidence for the role of ambiguity tolerance (AT) in shaping one’s L2 willingness to communicate levels in the context of the English-as-a-foreign-language (EFL) classroom, in the Polish educational context. As the pyramid model of L2 WTC proposes (MacIntyre et al., 1998), AT’s basis is constituted by the most distal and enduring influences of personality. For this reason, ambiguity tolerance, conceived of as a personality variable (Furnham and Marks, 2013), can have a significant impact on L2 WTC. The complexity of interrelated mechanisms embedded in the foreign language learning context induce ambivalent feelings of being simultaneousl…
Skolēnu digitālo prasmju veicināšana matemātikas mācībā 1. klasē
2022
Bakalaura darba tēma “Skolēnu digitālo prasmju veicināšana matemātikas mācībā 1. klasē” aktuāla, jo mūsdienu tehnoloģiju straujā attīstība norit katru dienu. Apgūtās zināšanas matemātikā cieši saistās ar digitālajām prasmēm, kā arī skolēnam ērtāk apgūt matemātiku digitālajā vidē pielietojot prasmes, attieksmes un zināšanas. Latvijas izglītības sistēma pilnībā pārgājusi uz jauno mācību standartu, kas balstīts uz dažādu prasmju apguvi, iekļaujot digitālās prasmes. Darba mērķis ir teorētiski pētīt un praktiski pārbaudīt skolēnu digitālo prasmju veicināšanas iespējas matemātikas mācībā 1. klasē. Pētāmais jautājums ir, kā digitālo prasmju veicināšana tiek sekmēta matemātikas mācībā 1. klasē? Dar…