Search results for "vid"

showing 10 items of 14131 documents

Chapter 1. Evidentiality in discourse

2018

060201 languages & linguisticsEvidentiality0602 languages and literature05 social sciences0501 psychology and cognitive sciences06 humanities and the artsSociology050105 experimental psychologyLinguistics
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Chapter 6. Prosody, genres and evidentiality in Spanish

2018

060201 languages & linguisticsEvidentiality0602 languages and literature05 social sciences0501 psychology and cognitive sciences06 humanities and the artsSociologyProsody050105 experimental psychologyLinguistics
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¿Atenuación del compromiso del hablante?: el caso de los evidenciales "por lo visto" y "se ve que"

2018

espanolBuena parte de la bibliografia sobre marcadores evidenciales en espanol senala la atenuacion del compromiso (o responsabilidad) de lo dicho como uno de sus rasgos definitorios. Sin embargo, tanto la nocion de atenuacion como la de compromiso del hablante se han empleado con distintas acepciones, segun los trabajos. En primer lugar, se revisan estas acepciones y se propone, siguiendo a Cornillie/Delbecque, distinguir las nociones compromiso del hablante de implicacion del hablante, las cuales funcionan de manera inversa en algunos usos evidenciales: (i) de las evidencias reportativas a las inferenciales conjeturales hay una escala de menos a mas implicacion del hablante; (ii) en las e…

060201 languages & linguisticsLinguistics and LanguageCompromiso del hablanteLiterature and Literary TheorySe ve (que)MitigationSpeaker commitmentAtenuaciónEvidentiality06 humanities and the artsPor lo vistoImplicación del hablanteLanguage and LinguisticsApparentlyEvidencialidad0602 languages and literatureSpeaker involvement
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Introduction to the special issue

2018

060201 languages & linguisticsLinguistics and LanguageEvidentiality0602 languages and literature06 humanities and the artsSociologyLanguage and LinguisticsLinguisticsPragmatics and Society
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Other-Repetition as a Resource for Participation in the Activity of Playing a Video Game

2009

This article offers an empirically based contribution to the growing body of studies using Conversation Analysis (CA) as a tool for analyzing second/foreign language learning in and through interaction. Building on a sociointeractional view of learning as grounded in the structures of participation in social activities, we apply CA methods to examine the affordances offered by interaction during the activity of playing a video game for additional language learning. We focus on one type of interactional practice, lexical and prosodic repetition, as a recurring resource through which players attend to the game and collaboratively build their understanding and experience of game events. We arg…

060201 languages & linguisticsLinguistics and LanguageGame mechanicsGame art designGame design document05 social sciences050301 education06 humanities and the artsLanguage acquisitionLanguage and LinguisticsConversation analysisGame design0602 languages and literatureGame DeveloperPsychology0503 educationVideo gameSocial psychologyCognitive psychologyThe Modern Language Journal
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(Im)politeness in Service Encounters

2017

This chapter examines sociopragmatic research on commercial service encounters. It offers a precis of the studies that have utilised service encounters as a vehicle to examine (Im)politeness manifestations. It addresses the methodological advantages of the service encounter as a relatively formalised interactional site in which sociability and efficiency are managed, hence as a locus for the emergence of (Im)politeness orientations. The chapter traces the evolution of (Im)politeness research and discusses the complexities of capturing (Im)politeness practices in transformation: from face-to-face and telephone-mediated encounters to newer communicative arenas resulting from technological adv…

060201 languages & linguisticsPolitenessbusiness.industrymedia_common.quotation_subject05 social sciences050801 communication & media studies06 humanities and the artsPublic relationsService provider0508 media and communications0602 languages and literatureCustomer satisfactionSociologybusinessSocial psychologymedia_common
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Does the source matter?

2018

Abstract This article provides an insight into the expression of reportative evidentiality in Spanish scientific articles published between 1799 and 1920. Central to the discussion is the presence and specificity of sources in reportative constructions. While contemporary scientific discourse prioritizes the use of specific, reportative-quotative evidentials, this is not a constant feature of articles analyzed in this study. In order to trace this historical variation, we established a classification of reportative constructions according to the specificity of the evidence they convey and we conducted both qualitative and quantitative analyses. According to our results, different specificit…

060201 languages & linguisticsTrace (semiology)Feature (linguistics)Linguistics and LanguageHistoryVariation (linguistics)Expression (architecture)Evidentiality0602 languages and literature06 humanities and the artsLanguage and LinguisticsLinguisticsScientific discoursePragmatics and Society
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Collaborative Game‐play as a Site for Participation and Situated Learning of a Second Language

2009

This paper addresses additional language learning as rooted in participation in the social activity of collaborative game‐play. Building on a social‐interactional view of learning, it analyses some of the detailed practices through which players attend to a video game as the material and semiotic structure that shapes play and creates affordances for additional language learning. We describe how players engage with the language resources offered by the game, drawing on the vocabulary, constructions, prosodic features and utterances modelled on game dialogue, in building their own actions during collaborative play. With these resources, the players display their ongoing engagement with the g…

060201 languages & linguisticsVocabularyGame art designMultimediamedia_common.quotation_subjectSituated learning05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 education06 humanities and the artsLanguage acquisitioncomputer.software_genreSecond-language acquisitionEducationGame design0602 languages and literatureMathematics educationSociologyGame Developer0503 educationcomputerVideo gamemedia_commonScandinavian Journal of Educational Research
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The Influence of Ambiguity Tolerance on Willingness to Communicate in L2

2017

The main purpose of this chapter is to find empirical evidence for the role of ambiguity tolerance (AT) in shaping one’s L2 willingness to communicate levels in the context of the English-as-a-foreign-language (EFL) classroom, in the Polish educational context. As the pyramid model of L2 WTC proposes (MacIntyre et al., 1998), AT’s basis is constituted by the most distal and enduring influences of personality. For this reason, ambiguity tolerance, conceived of as a personality variable (Furnham and Marks, 2013), can have a significant impact on L2 WTC. The complexity of interrelated mechanisms embedded in the foreign language learning context induce ambivalent feelings of being simultaneousl…

060201 languages & linguisticsmedia_common.quotation_subject05 social sciencesFace (sociological concept)Context (language use)06 humanities and the artsAmbivalence050105 experimental psychologyFeeling0602 languages and literaturemedicinePersonalityAnxiety0501 psychology and cognitive sciencesWillingness to communicatemedicine.symptomPsychologyEmpirical evidenceSocial psychologymedia_common
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Skolēnu digitālo prasmju veicināšana matemātikas mācībā 1. klasē

2022

Bakalaura darba tēma “Skolēnu digitālo prasmju veicināšana matemātikas mācībā 1. klasē” aktuāla, jo mūsdienu tehnoloģiju straujā attīstība norit katru dienu. Apgūtās zināšanas matemātikā cieši saistās ar digitālajām prasmēm, kā arī skolēnam ērtāk apgūt matemātiku digitālajā vidē pielietojot prasmes, attieksmes un zināšanas. Latvijas izglītības sistēma pilnībā pārgājusi uz jauno mācību standartu, kas balstīts uz dažādu prasmju apguvi, iekļaujot digitālās prasmes. Darba mērķis ir teorētiski pētīt un praktiski pārbaudīt skolēnu digitālo prasmju veicināšanas iespējas matemātikas mācībā 1. klasē. Pētāmais jautājums ir, kā digitālo prasmju veicināšana tiek sekmēta matemātikas mācībā 1. klasē? Dar…

1. klasedigitālās prasmesdigitālā videSkolas pedagoģijatehnoloģijasmatemātikas mācība
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