Search results for "APRENDIZAJE"

showing 10 items of 670 documents

Gamificación: El concurso como actividad grupal de enseñanza/aprendizaje

2016

[EN] The present study consist of the use of game mechanics to promote the development of applications and activities to stimulate, in an attractive way but without sacrificing the rigor required, the teaching and learning in the subjects of Chemistry and Analytical Chemistry in Chemistry degree.

Innovación educativaGamificaciónConcursoMultimediaEducación superiorEnseñanza superiorTecnologías y educaciónLudificaciónAutoaprendizaje
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Experiencias en la aplicación de la gamificación en 1º Curso de Grado de Ciencias de la Salud

2015

[EN] This paper analyzes the use of gamification in university education. Gamification is the term used to refer to the application of game mechanics in areas in which gaming is not typically used. Our working hypothesis is based on the idea that gaming can be a tool to promote the reinforcement of the concepts taught in the lecture. One of our objectives was to know the features that a game targeted at university students should include. To figure it out, we proposed two game types and a third option that combines both games. In order to assess whether the game is effective on consolidating concepts and improving attentiveness compared to the lecture, we did a survey on students and we ana…

Innovación educativaGamificaciónEducación superiorEnseñanza superiorMotivaciónTecnologías y educaciónTrabajo colaborativoAprendizaje activo
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Virtual learning environment and academic outcomes: Empirical evidence for the teaching of Management Accounting

2014

ResumenEl objetivo fundamental de este trabajo consiste en contrastar empíricamente si el uso de un entorno virtual de aprendizaje (EVA) afecta positivamente a los resultados académicos de los estudiantes. El EVA desarrollado ha sido aplicado en la asignatura Contabilidad de Gestión, del Grado en Finanzas y Contabilidad de la Universitad de València. Esta experiencia de innovación docente, fundamentada en la teoría constructivista, combina diversos objetos de aprendizaje en el contexto de la plataforma Moodle. Su diseño implica un incremento de la motivación, el interés y la autogestión del aprendizaje de los estudiantes, al mismo tiempo que proporciona al profesorado instrumentos para eval…

Innovación educativaInternetVirtual learning environmentConstructivismoRendimiento académicoEducational innovationConstructivismlcsh:HF5601-5689lcsh:Accounting. Bookkeeping:6 - Ciencias aplicadas::65 - Gestión y organización. Administración y dirección de empresas. Publicidad. Relaciones públicas. Medios de comunicación de masas [CDU]AccountingMoodlelcsh:Financelcsh:HG1-9999Academic outcomesEntorno virtual aprendizaje
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Implementación del método del caso en la asignatura de Ingeniería de Procesos y Productos II del grado en Ingeniería Química

2021

[EN] In this work, the case method has been used in the subject Process and Product Engineering II, which belongs to the fourth course of the Chemical Engineering Degree of the Universitat de València. Different cases have been proposed in the classroom practices in order to students acquire the competences of the subject and improve the results of the exam. A rubric was designed to evaluate the cases which was accessible to the students. The cases were proposed in the exam, in particular, cases related to four lessons which are usually complicated to students and the results obtained for these cases were compared with the results obtained in the questions (presented in a theoretical way) o…

Innovación educativaMetodología del casoEvaluaciónCompetenciasCase methodResultados de aprendizajeLearning outcomesEducación superiorActive methodologiesEnseñanza superiorTecnologías y educaciónCompetencesEvaluationMetodologías activas
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Actualización y adaptación a la docencia híbrida de la asignatura Documentación y Metodología Científica del Grado en Farmacia

2021

[EN] The concern of the teaching staff to improve the teaching quality of the Scientific Documentation and Methodology subject that is taught in the first year of the Degree in Pharmacy (and double degree in Pharmacy and Human Nutrition and Dietetics) at the University of Valencia has been permanent with the development of three innovation projects during three consecutive courses and the creation of the Manual Documentation and Methodology in Health Sciences. The innovation generated includes the reformulation of both the content and the teaching methodology of the subject, based on the Flipped Classroom modality and focusing the contents around the construction of a monographic work by th…

Innovación educativaMetodología docenteDocencia híbridaAprendizaje virtualTeaching methodologyContinuous assessmentFlipped ClassroomScientific Documentation and MethodologyVirtual learningDocumentación y Metodología CientíficaEducación superiorEnseñanza superiorHybrid teachingTecnologías y educaciónEvaluación continua
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Padlet: el uso de la pizarra colaborativa on-line en estudios de grado

2018

[EN] This communication shows two applications of the padlet virtual board to develop both specific and transversal skills in the study of Degree in Chemistry and Degree in Food Science and Technology. The use of virtual walls allows students to select and expand content related to the subject, as well as facilitate the divulgation and comment of these in a common place to all students of the subject. Finally, data on the utility and degree of satisfaction obtained through an opinion survey were included

Innovación educativaPadletEducación superiorEnseñanza superiorTecnologías y educaciónPizarra colaborativaAprendizaje activoMuro virtual
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El descubrimiento de nuevos fármacos, concepto umbral en farmacología.

2021

[EN] The so-called “threshold concepts” are present in all areas of study. Its acquisition by the student represents a milestone in the advancement of the conceptual understanding of a subject. They are often difficult to learn, but when they are overcome they generate a reconceptualization that allows progress and deepening in the subject of study. We present an activity designed to develop a key threshold concept in pharmacology, the drug discovery process. To do this, we develop a practical laboratory project that will integrate both the extraction and search for active ingredients and the simulation of some aspects of their clinical trials in the phase I.

Innovación educativaPharmacologyMotivationAprendizaje basado en proyectosLaboratory practicesFarmacologíaConcepto umbralProject-based learningPrácticas de laboratorioThreshold conceptsEducación superiorEnseñanza superiorMotivaciónTecnologías y educaciónLibro de Actas IN-RED 2021: VII Congreso de Innovación Edicativa y Docencia en Red
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De las aulas universitarias a la red. Un proyecto innovador aplicado al aprendizaje y difusión de la literatura catalana barroca

2017

[EN] This paper focuses on the description and analysis of an innovative educational experience in the field of the Baroque Catalan Literature. This experience, which has recently been implemented as a pilot test in universities thanks to the a project of innovative teaching, concentrates on the use of tecnological resources and the development of an initial project of Transmedia Storytelling to foster the motivation of students and generate a more meaningful learning. This case study is grounded in the implementation of the resources and active methodologies of the course on Early Modern Catalan Literature, traditionally based on conventional educational strategies and despised by the hist…

Innovación educativaProyecto de innovación docenteNarrativa transmediaUso de las TICs en el proceso educativoAprendizaje cooperativoEducación superiorEnseñanza superiorTecnologías y educaciónLiteratura catalana barrocaAprendizaje activo
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Aprendizaje cooperativo on-line a través de foros para la resolución de casos de psicopatología

2021

[EN] Human behaviour and its diversity make it very difficult to distinguish between the abnormal and the normal human behaviour and feelings. Through the subject of Psychopathology, students must acquire theoretical knowledge and apply it in practice to identify psychopathological symptoms and signs in clinical cases. The aim of this work is to present the results of the use of a forum as a cooperative learning space for the resolution of practical cases. The sample is composed of two groups (N1=51; N2=43, both in afternoon timetable) belonging to the subject of Psychopathology of the Faculty of Psychology of the University of Valencia. The teaching material applied was the same except for…

Innovación educativaPsychopathologyCompetencias prácticasEvaluaciónForumAprendizaje colaborativoAssessmentPsicopatologíaCollaborative learningEducación superiorEnseñanza superiorPractical skillsTecnologías y educaciónForo
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Aplicación del KAHOOT para la mejora de la adquisición de los objetivos del aprendizaje en el alumnado de Fisiología de los órganos del lenguaje y la…

2018

[EN] One of the most used applications as a strategy of gamification in the classroom for the improvement of the learning process is KAHOOT. However, there are not many studies that have evaluated the repercussion of the application of sessions of this game at the end of the subject in the results of the final evaluation. In this way, the application of two complete sessions of KAHOOT was carried out at the end of the subject "Physiology of the Organs of Language and Hearing" of the Degree in Speech Pathology of the Universitat de València (course 2016-2017), with the objective of reviewing the contents related to the learning objectives of the subject. Two questionnaires, one for each sess…

Innovación educativaResultados de evaluaciónContenidosGamificaciónEducación superiorEnseñanza superiorProceso de aprendizajeMotivaciónTecnologías y educaciónAplicación webPsychologyHumanitiesCuestionario
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