Search results for "Educación Superior."

showing 10 items of 291 documents

La motivación de las tareas digitales mediante “pseudo-ApS” en Biología Celular del grado de Medicina

2020

[ES] Los grupos tutorizados de la asignatura “Biología” de 1º de Medicina (Universitat de València) son un entorno estupendo en el que desarrollas actividades que aúnen el carácter formativo conceptual con el desarrollo competencial transversal. Para ello, en el curso 19-20, hemos implementado la vinculación de la cuenta institucional UV con Microsoft 365, gracias al convenio existente entre ambas entidades para facilitar la utilización de las Tecnologías de la Información y la Comunicación (TICs) en la gestión del tiempo y del intercambio de información. Se propone a los alumnos la elaboración de objetos de aprendizaje propios y originales, en formato animación, que serán utilizados durant…

Innovación educativaCompetencias digitalesVirtual classroomAprendizaje servicioLearning objectsAprendizaje mejorado por la tecnologíaService learningAula virtualEducación superiorEnseñanza superiorTecnologías y educaciónDigital skillsObjetos de aprendizajeTechnology enhanced learningLibro de Actas IN-RED 2020: VI Congreso de Innovación Edicativa y Docencia en Red
researchProduct

Cómo abordar el desarrollo de una competencia transversal compleja mediante el alineamiento constructivo

2019

[EN] We present a model based on activities for the acquisition of essential competences of the scientific-technical qualifications, developed throughout the course of Cell Biology of the 1st year of the Degree in Biotechnology. For example, the search and analysis of bibliographic information and the design and interpretation of experiments are closely related and very important competences in the training of the biotechnologist, however they are not well contemplated in a specific way in the study plans. The proposed activities, designed under the premises of the constructive alignment of Biggs and Tang, develop these competences jointly and within the framework of a single subject.

Innovación educativaCompetenciasDiseño de experimentosConstructive alignmentFormaciónAlineamiento constructivoInterpretation of experimentsBibliographic informationActividades de enseñanza-aprendizajeTeaching-learning activitiesPolitical scienceEducación superiorTrainingEnseñanza superiorInterpretación de experimentosTecnologías y educaciónCompetencesHumanitiesDesign of experimentsLibro de Actas IN-RED 2019: V Congreso de Innovación Edicativa y Docencia en Red
researchProduct

Incorporando dispositivos de radio definida por software en la materia de Comunicaciones Digitales: del grupo piloto a la gran clase

2020

[ES] La innovación educativa es un proceso que se extiende más allá de un curso académico. En su desarrollo se distinguen las etapas de planificación, implementación, evaluación y realimentación, para identificar aspectos susceptibles de mejora. En esta contribución presentamos el trabajo desarrollado en los dos últimos cursos en la asignatura Teoría de la Comunicación (materia de Comunicaciones Digitales), Grado en Ingeniería Telemática, de la Universitat de València. Concretamente, se incorporan dispositivos de radio definida por software en los laboratorios como herramienta para conseguir unas prácticas más realistas. El artículo describe el proceso de adaptación de una sesión de laboratori…

Innovación educativaComunicaciones digitalesAprendizaje basado en proyectosActive learningEducación superiorSoftware Defined Radio (SDR)Enseñanza superiorDigital communicationsTecnologías y educaciónRadio definida por software
researchProduct

Efectos en el examen final de la participación del estudiante en cuestionarios online

2016

[EN] This paper looks into the different evolution of students’ online questionnaire performance and its impact on the final examination mark. This innovative technique has been used in a group of an introductory financial accounting course with 8 online questionnaires (one per unit). Using cluster analysis, we identify different groups of performance evolution. The evidence obtained suggests that in one of this groups a favourable test performance evolution may lead to overconfidence with the subsequent negative effect on the final examination mark. Future research with more variables and bigger samples will help identify this student profile with a view to preventing this undesired negati…

Innovación educativaContabilidadMoodleEducación superiorEnseñanza superiorCuestionarios onlineTecnologías y educación
researchProduct

Aplicación de la evaluación On-line en asignaturas de contenido morfológico

2016

[EN] The use of active participatory methodologies and therefore the students, practical content attribute meanings and encourage student participation. Allows commitment to the construction of implicating knowledge in the use of materials of initiation provided and designed by teachers but students independently, both individually and collectively, will be expanded and completing then move to a forum such documents and comments tutorial for feedback and participation are drawn directly. This material if necessary be completed, but this possible expansion will be made after public exposure in the classroom and to all colleagues. So the work is evaluated by the collective student-teachers (a…

Innovación educativaDidáctica on-lineEducación superiorEnseñanza superiorTecnologías y educaciónE-learningEvaluación continuaMetodologías activas
researchProduct

“Alimental, querido Watson” – Escape room virtual para la asignatura de Alimentación y Dietética

2021

[EN] "Alimental, querido Watson" is a digital educational escape room created for the subject "Nutrition and Dietetics" of the degree in Medicine at the University of Valencia. The objective of this activity was to maintain the students participation and adherence in the subject in spite of being teached in an on-line asynchronous way during the 2020/2021 academic year. Furthemore, we also wanted to encourage their learning by solving the different enigmas, always related to the contents of the subject. The results from this activity show that, as expected, students had a greater involvement and satisfaction with the activity, as well as a higher academic performance. Therefore, our experie…

Innovación educativaDieteticsMedicinaMethodologyAlimentaciónMetodologíaGamificationEscape RoomGamificaciónDietéticaEducación superiorMedicineEnseñanza superiorTecnologías y educaciónNutrition
researchProduct

Creación de página Web para promover aprendizaje colaborativo en alumnos de máster

2018

[EN] A Web page has been designed by master students in order to engage them in collaborative and cooperative learning, thus improving their learning and comprehension of relevant concepts and topics. To that purpose, topics included in the subject Advanced Techniques in Chemistry which is part of the Master in Sustainable Chemistry of the University of Valencia have been included in the Webpage with the help of WIX software. This approach makes intensive use of the Web as a key technological resource for learning, where the information seen in the subject is summarized and given in an applicative and pertinent context that is easy to understand for all public interested in the topics discu…

Innovación educativaDiseño pagina webAprendizaje colaborativoAprendizaje en grupoContext (language use)MetodologíaEducación superiorEnseñanza superiorSociologyTecnologías y educaciónHumanitiesDigital competenceEducational systemsLibro de Actas IN-RED 2018: IV Congreso Nacional de Innovación Educativa y Docencia en Red
researchProduct

El aprendizaje del inglés a través de la creación colaborativa de relatos digitales del ámbito turístico

2016

[EN] This paper presents an educational innovation project focused on the use of digital storytelling in English for Specific Purposes teaching, specifically in English language courses for Tourism. With a socio-constructive approach and a focus on active learning, in this project students in the second, third and fourth year of the Degree in Tourism and the Double Degree in Tourism and Business Administration from the University of Valencia were invited to create tourism promotional videos reflecting their professional communicative situations. This was done through a number of interrelated tasks which included introductory activities, teamwork planning, storyboarding and script preparatio…

Innovación educativaEducación superiorEnseñanza superiorInglés para fines específicosTecnologías y educaciónRelato digitalTrabajo colaborativo
researchProduct

Aprendiendo de forma cooperativa a través del método científico

2016

[EN] Usually, students tend to divide tasks unequally when they have to work in groups, everyone prepares a part of the manuscript and later they bind all parts together and deliver it. In this way, learning is fragmented and the desired goal is not achieved: to work cooperatively. In our experience we proposed students to work as a group of scientists. From a brief background they had to write an introduction, design a protocol using the indicated experimental technique and finally they had to speculate and discuss on the expected results. The activity should have raised the cooperation among all group members, because the correct understanding of a section required of the understanding of…

Innovación educativaEducación superiorEnseñanza superiorTecnologías y educaciónLibro de Actas IN-RED 2016 - II Congreso Nacional de Innovación Educativa y de Docencia en Red
researchProduct

Experiencia de gamificación en Docencia Universitaria: aprendizaje activo y entretenido

2016

[EN] The main objective of this paper is to describe the experience developed in university teaching using gamification as a teaching tool. Gamification is the term used to refer to the application of game mechanics in areas in which gaming is not typically used. Our working hypothesis is based on the idea that gaming can be a new methodology that favors the settlement and internalizing the concepts taught by making the learning process and integrate asset and related contents of an attractive and motivating way for students.In order to assess the experience of students we have spent an anonymous survey and we have analyzed their answers. Our conclusion is that gamification has a good welco…

Innovación educativaEducación superiorEnseñanza superiorTecnologías y educación
researchProduct