Search results for "INNOVACIÓN"

showing 10 items of 467 documents

PluriTAV: desarrollo de las competencias plurilingües mediante el uso de la traducción audiovisual

2018

[EN] This piece of work introduces the PluriTAV (Audiovisual Translation as a Tool for the Development of Multilingual Competences in the Classroom) research project. This project is staked on one of the most recent approaches of foreign language teaching, the multilingual approach, in which not only the language being studied (or taught) but also the linguistic repertoire of the classroom are taken into account. The project, focused on the teaching and perfecting of language, is based on the said approach and draws on a field related to foreign language teaching, audiovisual translation, so that through it, one can learn a foreign language, perfect mother tongue abilities and develop multi…

Innovación educativaFirst languageForeign languageCompetenciasDidácticaEnfoque multilingüeForeign language teachingTraducción audiovisualEducación superiorRecursos multimediaEnseñanza superiorSociologyTecnologías y educaciónForeign language acquisitionLengua extranjera/maternaHumanitiesLibro de Actas IN-RED 2018: IV Congreso Nacional de Innovación Educativa y Docencia en Red
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Metodología docente innovadora de la enseñanza de las Matemáticas Financieras bajo el escenario del COVID-19

2021

[EN] This paper presents a teaching innovation applied to a Financial Mathematics group of the Bachelor's Degree in International Business and its adaptation to the context of COVID-19. With the aim of improving academic results and promoting learning in knowledge and skills that is meaningful and in line with the principles of the European Higher Education Area, flipped classroom is applied in combination with other active methodologies, whose philosophy is summed up as "Tell me and I forget, teach me and I remember, involve me and I learn" (B. Franklin). The academic results and the results of an ad-hoc survey reveal a satisfactory achievement of the objectives of the innovation.

Innovación educativaFormación continuaSkillsFlipped classroomEducación superiorCompetenciasLife-long learningEnseñanza superiorAula inversaTecnologías y educaciónActive methodsMetodologías activas
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Gamificación: El concurso como actividad grupal de enseñanza/aprendizaje

2016

[EN] The present study consist of the use of game mechanics to promote the development of applications and activities to stimulate, in an attractive way but without sacrificing the rigor required, the teaching and learning in the subjects of Chemistry and Analytical Chemistry in Chemistry degree.

Innovación educativaGamificaciónConcursoMultimediaEducación superiorEnseñanza superiorTecnologías y educaciónLudificaciónAutoaprendizaje
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Gamificación en la universidad: una experiencia basada en el “bring your own device” en educación superior

2016

[EN] Technological development offers several new opportunities to improve the quality of teaching. Under the ongoing task as a teachers of motivating and teaching how to learn to our students, we present the results of a session that consisted of two gamificated and groupal activities (quiz format) and a single self-assessment, based all of them on the use of their own electronic enabled devices (bring your own device). This implies an enriching, fun and practical experience to approach the course, and it provided interesting feedback to continue implementing new technologies at the university.

Innovación educativaGamificaciónConcursoRendimientoEducación superior"Bring your own device"Enseñanza superiorMotivaciónTecnologías y educación
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Experiencias en la aplicación de la gamificación en 1º Curso de Grado de Ciencias de la Salud

2015

[EN] This paper analyzes the use of gamification in university education. Gamification is the term used to refer to the application of game mechanics in areas in which gaming is not typically used. Our working hypothesis is based on the idea that gaming can be a tool to promote the reinforcement of the concepts taught in the lecture. One of our objectives was to know the features that a game targeted at university students should include. To figure it out, we proposed two game types and a third option that combines both games. In order to assess whether the game is effective on consolidating concepts and improving attentiveness compared to the lecture, we did a survey on students and we ana…

Innovación educativaGamificaciónEducación superiorEnseñanza superiorMotivaciónTecnologías y educaciónTrabajo colaborativoAprendizaje activo
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Combinación de cuestionarios simples y gamificados utilizando gestores de participación en el aula: experiencia y percepción del alumnado

2017

[EN] The growing use of mobile devices has motivated the development of a wide range of applications to help manage the students’ participation in the classroom. Socrative allows the lecturer to use multiple-choice questionnaires in the classroom, either in a simple or a gamified mode (Space Race). In this paper, we describe our experience at using this tool to promote competitive learning, at both undergraduate and post-graduate levels. The student’s perception indicates that the use of the application helped at increasing engagement and motivation. However, relevant differences were found between both modes of use, underlining the importance of an adequate activity design.

Innovación educativaGamificaciónGestor de participaciónSocrativeEducación superiorEnseñanza superiorTecnologías y educación
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Gamificación en la universidad II: aprendemos a divertirnos enseñando. Se divierten aprendiendo

2017

[EN] After the success last year using gamification as a motivating method in the degree of Biomedical Engineering (UV-UPV), we introduce it this year in degree in Podiatry (UV). On the basis of the results of our first study, we focus on the use of Kahoot application in order to improve our students’ motivation and subsequently, their califications. Despite the short timeexperience, the improvement in academic results has been evident. Although it could be due to many causes, it has been influenciated by this action. In addition, during the development of this type of activity the involvement and fun of our students does not cease to amaze us. They enjoy their successes and also their fail…

Innovación educativaGamificaciónTICKAHOOTEducación superiorEnseñanza superiorMotivaciónTecnologías y educaciónLudificaciónm-learningLibro de Actas IN-RED 2017 - III Congreso Nacional de Innovación Educativa y de Docencia en Red
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La innovación educativa desde la metodología: Mejora de las actitudes y competencias científicas de los alumnos

2010

Se aplicó un programa de innovación educativa para mejorar las actitudes hacia la metodología de los estudiantes de las asignaturas de las ciencias del comportamiento. Los estudiantes utilizaron datos reales para contrastar sus propias hipótesis utilizando diferentes análisis estadísticos, aplicando dos principios metodológicos claves para el contraste: el tamaño de la muestra y los enunciados ordinales (Frick, 1996). Esta investigación de los estudiantes implicó el trabajo en grupo, emplear bases de datos en Internet para el desarrollo del marco teórico, definición de los objetivos del estudio, definición de variables, estrategias para el análisis y discusión de los resultados. Cuando term…

Innovación educativaGeneral MedicineMetodologíaActitudes hacia la metodología
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Análisis de la percepción del alumnado ante la metodología de trabajar en grupos tutorizados

2017

[EN] The main objective of this paper is to analyze the opinion and perspective that the students have in view of the methodology of working in tutored groups. This methodology adopted in the teaching-learning process is important for the development of competences. The ability to work in a team and the ability to communicate are very significant transversal competences that have a great impact or potential in student learning. This paper presents an analysis of student assessments collected through anonymous opinions after the elaboration of a tutorial work carried out in a group in the Medicine Degree of the University of Valencia during the years 2015-2016 and 2016- 2017. It is essential…

Innovación educativaGrupo tutorizadoEducación superiorCompetenciasEducación universitariaEnseñanza superiorTecnologías y educaciónTrabajo en equipo
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Experiencias de aprendizaje del Derecho del Trabajo a través del cine

2020

[ES] Este artículo analiza la experiencia realizada durante tres años con objeto de complementar la enseñanza del Derecho del trabajo con el uso del cine como material bibiográfico y sus resultados. En la experiencia se propuso una película por cada tema del programa académico de la asignatura de Derecho del trabajo (I) y también de la asignatura Políticas sociolaborales, ocupación e igualdad. Los resultados han sido positivos siendo el material cinemátográfico una ayuda significativa a la comprensión de conceptos complejos y su retención en el tiempo.

Innovación educativaGrupos de discusiónInnovative learningLabor lawDerecho del trabajoDiscussion groupsEducación superiorCinematographic resourcesRecursos cinematográficosEnseñanza superiorPensamiento críticoTecnologías y educaciónDret del treballCritical thinkingAnálisis crítico
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