0000000000142064

AUTHOR

Ignazio Infantino

0000-0002-0980-7391

showing 29 related works from this author

Learning high-level tasks through imitation

2006

This paper presents the cognitive architecture Con-SCIS (Conceptual Space based Cognitive Imitation System), which tightly links low-level data processing with knowledge representation in the context of imitation learning. We use the word imitate to refer to the paradigm of program-level imitation: we are interested in the final effects of actions on objects, and not on the particular kinematic or dynamic properties of the motion. The same architecture is used both to analyze and represent the task to be imitated, and to perform the imitation by generalizing in novel and different circumstances. The implemented experimental scenario is a simplified two-dimensional world populated with vario…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniKnowledge representation and reasoningComputer sciencebusiness.industrymedia_common.quotation_subjectImitation learningContext (language use)Cognitive architectureKinematicsMotion (physics)RoboticTask (computing)Human–computer interactionMachine learningRobotComputer visionArtificial intelligenceCognitive imitationImitationbusinessHumanoid robotmedia_common2006 IEEE/RSJ International Conference on Intelligent Robots and Systems
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Sign Languages Recognition Based on Neural Network Architecture

2017

In the last years, many steps forward have been made in speech and natural languages recognition and were developed many virtual assistants such as Apple’s Siri, Google Now and Microsoft Cortana. Unfortunately, not everyone can use voice to communicate to other people and digital devices. Our system is a first step for extending the possibility of using virtual assistants to speech impaired people by providing an artificial sign languages recognition based on neural network architecture.

American Sign LanguageComputer sciencebusiness.industryTime delay neural networkDeep learningSpeech recognition020207 software engineering02 engineering and technologylanguage.human_languageRecurrent neural network0202 electrical engineering electronic engineering information engineeringNeural network architecturelanguage020201 artificial intelligence & image processingArtificial intelligencebusinessNatural languageSign (mathematics)
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Social robots and therapeutic adherence: a new challenge in pediatric asthma?

2020

Social Robots are used in different contexts and, in healthcare, they are better known as Socially Assistive Robots. In the context of asthma, the use of Socially Assistive Robots has the potential to increase motivation and engagement to treatment. Other positive roles proposed for Socially Assistive Robots are to provide education, training regarding treatments, and feedback to patients. This review evaluates emerging interventions for improving treatment adherence in pediatric asthma, focusing on the possible future role of social robots in the clinical practice.

Pulmonary and Respiratory MedicineTreatment adherenceApplied psychologySocial InteractionPsychological interventionHuman-Robot interactionContext (language use)Pediatric asthma.Human–robot interaction03 medical and health sciencesSettore MED/38 - Pediatria Generale E Specialistica0302 clinical medicineTherapeutic Adherence030225 pediatricsHealth careHumansMedicineChildPediatric asthmaSocial robotPediatric asthmabusiness.industrytechnology industry and agricultureRoboticsAsthmaSocial Assistive RobotTreatment Adherence and Compliancebody regionssurgical procedures operative030228 respiratory systemTherapeutic adherencePediatrics Perinatology and Child HealthSocial Assistive RobotsInformationSystems_MISCELLANEOUSbusinesshuman activities
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A System for Simultaneous People Tracking and Posture Recognition in the context of Human-Computer Interaction

2005

The paper deals with an artificial-vision based system for simultaneous people tracking and posture recognition In the context of human-computer Interaction. We adopt no particular assumptions on the movement of a person and on Its appearance, making the system suitable to several real-world applications. The system can be roughly subdivided Into two highly correlated phases: tracking and recognition. The tracking phase Is concerned with establishing coherent relations of the same subject between frames. We adopted the Condensation algorithm due to Its robustness In highly cluttered environments. The recognition phase adopts a modified elgenspace technique In order to classify between sever…

ExploitComputer sciencebusiness.industryPosture recognitionTrackingHuman Posture recognitionRoboticsFacial recognition systemMachine visionRobustness (computer science)Gesture recognitionPattern recognitionActivity recognitionEye trackingComputer visionHuman computer interactionCondensation algorithmArtificial intelligenceVisual trackingbusinessGesture
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Fast Volumetric Reconstruction of Human Body through Superquadrics

2013

This paper describes a technique to reconstruct the volumes of the human body. For this purpose, are introduced mathematical objects able to represent 3d shapes, called super quadrics. These objects are positioned in the space according the captures made by a Microsoft Kinect device and are composed to represent the volumes of the human body. The employment of quaternions provides a relevant speedup for the rotation of the volumes and allows to follow the human movements in real time and reduced computational cost.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniquaternionsreconstructionQuadricComputer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONsuperquadricHuman bodyartificial intelligencehuman body scanningVolumetric reconstruction3D shape modellingComputer graphics (images)SuperquadricssuperellipsoidComputer visionArtificial intelligenceQuaternionbusinessRotation (mathematics)ComputingMethodologies_COMPUTERGRAPHICS2013 IEEE International Conference on Systems, Man, and Cybernetics
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A framework for sign language sentence recognition by common sense context

2007

This correspondence proposes a complete framework for sign language recognition that integrates a commonsense engine in order to deal with sentence recognition. The proposed system is based on a multilevel architecture that allows modeling and managing of the knowledge of the recognition process in a simple and robust way. The final abstraction level of this architecture introduces the semantic context and the analysis of the correctness of a sentence given in a sequence of recognized signs. Experimentations are presented using a set of signs from the Italian sign language (LIS) for domotic applications. The implemented system maintains a high recognition rate when the set of signs grows, c…

PhraseItalian Sign LanguageComputer scienceSpeech recognitionNatural language interfaceneural networks.Context (language use)Image motion analysiSign languagecomputer.software_genreimage motion analysisKnowledge-based systemsElectrical and Electronic EngineeringCommonsense reasoningbusiness.industryCommonsense reasoningnatural language interfaceslanguage.human_languageComputer Science ApplicationsHuman-Computer InteractionControl and Systems EngineeringGesture recognitionlanguageArtificial intelligencebusinesscomputerSoftwareSentenceNatural languageNatural language processingNeural networksInformation Systems
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An automatic system for humanoid dance creation

2016

Abstract The paper describes a novel approach to allow a robot to dance following musical rhythm. The proposed system generates a dance for a humanoid robot through the combination of basic movements synchronized with the music. The system made up of three parts: the extraction of features from audio file, estimation of movements through the Hidden Markov Models and, finally, the generation of dance. Starting from a set of given movements, the robot choices sequence of movements a suitable Hidden Markov Model, and synchronize them processing musical input. The proposed approach has the advantage that movement execution probabilities could be changed according evaluation of the dance executi…

Computational creativityDanceRobotComputational creativityCognitive NeuroscienceExperimental and Cognitive Psychology02 engineering and technology03 medical and health sciences0302 clinical medicineArtificial IntelligenceRobustness (computer science)0202 electrical engineering electronic engineering information engineeringHidden Markov modelSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMovement (music)business.industryCognitive architectureDanceRobotCo-creative toolMusic perception020201 artificial intelligence & image processingArtificial intelligencePsychologybusiness030217 neurology & neurosurgeryHumanoid robotBiologically Inspired Cognitive Architectures
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A vision system for symbolic interpretation of dynamic scenes using arsom

2001

We describe an artificial high-level vision system for the symbolic interpretation of data coming from a video camera that acquires the image sequences of moving scenes. The system is based on ARSOM neural networks that learn to generate the perception-grounded predicates obtained by image sequences. The ARSOM neural networks also provide a three-dimensional estimation of the movements of the relevant objects in the scene. The vision system has been employed in two scenarios: the monitoring of a robotic arm suitable for space operations, and the surveillance of an electronic data processing (EDP) center.

Artificial neural networkComputer scienceMachine visionbusiness.industryInterpretation (philosophy)Electronic data processingComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONVideo cameraImage (mathematics)law.inventionArtificial IntelligencelawComputer visionSmart cameraArtificial intelligencebusinessRobotic armApplied Artificial Intelligence
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Architectural Scenes Reconstruction from Uncalibrated Photos and Map Based Model Knowledge

2001

In this paper we consider the problem of reconstructing architectural scenes from multiple photographs taken from arbitrarily viewpoints. The original contribution of this work is the use of a map as a source of a priori knowledge and geometric constraints in order to obtain in a fast and simple way a detailed model of a scene. We suppose images are uncalibrated and have at least one planar structure as a facade for exploiting the planar homography induced between world plane and image to calculate a first estimation of the projection matrix. Estimations are improved by using correspondences between images and map. We show how these simple constraints can be used to calibrate the cameras, t…

Plane (geometry)business.industryComputer scienceComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONTriangulation (social science)Triangulation (computer vision)Iterative reconstructionProjection (linear algebra)Image (mathematics)Trifocal tensorSimple (abstract algebra)Computer Science::Computer Vision and Pattern RecognitionHomographyComputer visionArtificial intelligencebusiness
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Creation and cognition for humanoid live dancing

2016

Abstract Computational creativity in dancing is a recent and challenging research field in Artificial Intelligence and Robotics. We present a cognitive architecture embodied in a humanoid robot capable to create and perform dances driven by the perception of music. The humanoid robot is able to suitably move, to react to human mate dancers and to generate novel and appropriate sequences of movements. The approach is based on a cognitive architecture that integrates Hidden Markov Models and Genetic Algorithms. The system has been implemented on a NAO robot and tested in public setting-up live performances, obtaining positive feedbacks from the audience.

Computational creativityComputer scienceComputational creativityGeneral MathematicsCognitive robotics02 engineering and technologyCognitive architectures03 medical and health sciences0302 clinical medicine0202 electrical engineering electronic engineering information engineeringHidden Markov modelDancing robotSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryRoboticsCognitionCognitive architectureCognitive architectureComputer Science ApplicationsControl and Systems EngineeringEmbodied cognition020201 artificial intelligence & image processingArtificial intelligenceCognitive roboticsbusiness030217 neurology & neurosurgerySoftwareHumanoid robotCognitive roboticRobotics and Autonomous Systems
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Visual Control of a Robotic Hand

2004

The paper deals with the design and implementation of a visual control of a robotic system composed of a dexterous hand and stereo cameras. The aim of the proposed system is to reproduce the movements of a human hand in order to learn complex manipulation tasks. A novelty algorithm for a robust and fast fingertips localization and tracking is presented. Moreover, a simulator is integrated in the system to give useful feedbacks to the users during operations, and provide robust testing framework for real experiments (see video).

Visual controlStereo camerasComputer sciencebusiness.industryRobotic handNoveltyImitationComputer visionArtificial intelligenceMotion controlbusinessVisual controlRobotic
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A cooperating strategy for objects recognition

1999

The paper describes an object recognition system, based on the co-operation of several visual modules (early vision, object detector, and object recognizer). The system is active because the behavior of each module is tuned on the results given by other modules and by the internal models. This solution allows to detect inconsistencies and to generate a feedback process. The proposed strategy has shown good performance especially in case of complex scene analysis, and it has been included in the visual system of the DAISY robotics system. Experimental results on real data are also reported.

Settore INF/01 - InformaticaComputer sciencebusiness.industry3D single-object recognitionComputer ScienceProcess (computing)Cognitive neuroscience of visual object recognitionComputer visionRoboticsArtificial intelligencebusinessObject (computer science)Theoretical Computer Science
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A cognitive approach to goal-level imitation

2008

Imitation in robotics is seen as a powerful means to reduce the complexity of robot programming. It allows users to instruct robots by simply showing them how to execute a given task. Through imitation robots can learn from their environment and adapt to it just as human newborns do. Despite different facets of imitative behaviours observed in humans and higher primates, imitation in robotics has usually been implemented as a process of copying demonstrated actions onto the movement apparatus of the robot. While the results being reached are impressive, we believe that a shift towards a higher expression of imitation, namely the comprehension of human actions and inference of its intentions…

Linguistics and LanguageKnowledge representation and reasoningbusiness.industryCommunicationmedia_common.quotation_subjectImitative learningRoboticsLanguage and LinguisticsRobot controlHuman-Computer InteractionAction (philosophy)Human–computer interactionRobotAnimal Science and ZoologyArtificial intelligenceCognitive imitationImitationbusinessPsychologymedia_commonInteraction Studies
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Anchoring by Imitation Learning in Conceptual Spaces

2005

In order to have a robotic system able to effectively learn by imitation, and not merely reproduce the movements of a human teacher, the system should have the capabilities of deeply understanding the perceived actions to be imitated. This paper deals with the development of a cognitive architecture for learning by imitation in which a rich conceptual representation of the observed actions is built. The purpose of the following discussion is to show how the same conceptual representation can be used both in a bottom-up approach, in order to learn sequences of actions by imitation learning paradigm, and in a top-down approach, in order to anchor the symbolical representations to the perceptu…

business.industryComputer sciencemedia_common.quotation_subjectRepresentation (systemics)RoboticsCognitive architectureRobotics Imitation learningHuman–computer interactionPerceptionCognitive developmentArtificial intelligenceCognitive imitationImitationbusinessSet (psychology)media_common
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Imitation Learning and Anchoring through Conceptual Spaces

2007

In order to have a robotic system able to effectively learn by imitation and not merely reproduce the movements of a human teacher, the system should have the capability to deeply understand the perceived actions to be imitated. This paper deals with the development of a cognitive architecture for learning by imitation in which a rich conceptual representation of the observed actions is built. The purpose of the following discussion is to show how the same conceptual representation can be used both in a bottom-up approach, in order to learn sequences of actions by imitation learning paradigm, and in a top-down approach, in order to anchor the symbolical representations to the perceptual act…

Cognitive scienceSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industrymedia_common.quotation_subjectRepresentation (systemics)AnchoringCognitive architectureHUMAN ARM MOVEMENTS; SYSTEM; TIMERobotics Imitation LearningArtificial IntelligenceSimple (abstract algebra)Order (business)PerceptionArtificial intelligenceCognitive imitationImitationbusinessmedia_common
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Learning high-level manipulative tasks through imitation

2006

This paper presents ConSCIS, Conceptual Space based Cognitive Imitation System, which tightly links low-level data processing with knowledge representation in the context of robot imitation. Our focus is on the program-level imitation: we are interested in the final effects of actions on objects, and not on the particular kinematic or dynamic properties of the motion. The same architecture is used both to analyze and represent the task to be imitated, and to perform the imitation by generalizing in novel and different circumstances. The implemented experimental scenario is a two dimensional world populated with various objects in which observation/imitation takes place. To validate our appr…

Information theoryKnowledge representation and reasoningComputer sciencebusiness.industrymedia_common.quotation_subjectImitation learningContext (language use)KinematicsWorkspaceMotion (physics)RoboticData processingKnowledge representationMachine learningRobotKnowledge based systemsArtificial intelligenceCognitive imitationImitationbusinessRobotsHumanoid robotmedia_commonComputingMethodologies_COMPUTERGRAPHICS
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An Artificial Soft Somatosensory System for a Cognitive Robot

2020

The paper proposes an artificial somatosensory system loosely inspired by human beings' biology and embedded in a cognitive architecture (CA). It enables a robot to receive the stimulation from its embodiment, and use these sensations, we called roboceptions, to behave according to both the external environment and the internal robot status. In such a way, the robot is aware of its body and able to interpret physical sensations can be more effective in the task while maintaining its well being. The robot's physiological urges are tightly bound to the specific physical state of the robot. Positive and negative physical information can, therefore, be processed and let the robot behave in a mo…

Physical informationHuman–computer interactionComputer scienceTask analysisRobotReinforcement learningCognitionCognitive architectureHumanoid robotTask (project management)2020 Fourth IEEE International Conference on Robotic Computing (IRC)
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A system for sign language sentence recognition based on common sense context

2005

The paper proposes a complete framework for sign language recognition that integrates common sense in order to deal with sentences. The proposed system is based on a cognitive architecture allows modeling and managing the knowledge of the recognition process in a simple and robust way. The final abstraction level of this architecture introduces the semantic context and the analysis of the correctness of a sentence given a sequence of recognized signs. Experimentations are presented using the Italian sign language (LIS), and shows that the system maintains the recognition rate high when set of sign grows, correcting erroneous recognized single sign using the context

CorrectnessItalian Sign Languagebusiness.industryComputer sciencesign language recognition sequence segmentation multi-level SOM common sense analysisContext (language use)Cognitive architectureSign languagecomputer.software_genreSigned Italian Language rcognitionlanguage.human_languagelanguageArtificial intelligencebusinesscomputerNatural language processingNatural languageSentenceSign (mathematics)
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Representation, Recognition and Generation of Actions in the Context of Imitation Learning

2006

The paper deals with the development of a cognitive architecture for learning by imitation in which a rich conceptual representation of the observed actions is built. We adopt the paradigm of conceptual spaces, in which static and dynamic entities are employed to efficiently organize perceptual data, to recognize positional relations, to learn movements from human demonstration and to generate complex actions by combining and sequencing simpler ones. The aim is to have a robotic system able to effectively learn by imitation and which has the capabilities of deeply understanding the perceived actions to be imitated. Experimentation has been performed on a robotic system composed of a PUMA 20…

Imitation learningMachine learningRobotic
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Artificial Pleasure and Pain Antagonism Mechanism in a Social Robot

2017

The goal of the work is to build some Python modules that allow the Nao robot to emulate a somatosensorial system similar to the human one. Assuming it can perceive some feelings similar to the ones recognized by the human system, it will be possible to make it react appropriately to the external stimuli. The idea is to have a group of software sensors working simultaneously, providing some feedback to show how the robot is feeling at a particular time. It will be able to feel articular pain and stress, to perceive people in his surroundings (and in a future work to react according to the knowledge of them with face recognition), feel pleasure by recognizing caresses on his head and respond…

CommunicationSocial robotbusiness.industrymedia_common.quotation_subject05 social sciencesPain and pleasure050105 experimental psychologyPleasure03 medical and health sciences0302 clinical medicineFeelingHuman–computer interactionRobot0501 psychology and cognitive sciencesCognitive roboticsPsychologybusinessArticular pain030217 neurology & neurosurgeryMechanism (sociology)media_common
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Image Segmentation through a Hierarchy of Minimum Spanning Trees

2012

Many approaches have been adopted to solve the problem of image segmentation. Among them a noticeable part is based on graph theory casting the pixels as nodes in a graph. This paper proposes an algorithm to select clusters in the images (corresponding to relevant segments in the image) corresponding to the areas induced in the images through the search of the Minimum Spanning Tree (MST). In particular is is based on a clustering algorithm that extracts clusters computing a hierarchy of Minimum Spanning Trees. The main drawback of this previous algorithm is that the dimension of the cluster is not predictable and a relevant portion of found clusters can be composed by micro-clusters that ar…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSpanning treebusiness.industrySingle-linkage clusteringComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONPattern recognitionImage segmentationMinimum spanning treeImage SegmentationMinimum Spanning TreesClusteringDistributed minimum spanning treeMinimum spanning tree-based segmentationKruskal's algorithmArtificial IntelligenceComputer Science::Computer Vision and Pattern RecognitionReverse-delete algorithmArtificial intelligencebusinessMathematics
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Composition of SIFT features for robust image representation

2010

In this paper we propose a novel feature based on SIFT (Scale Invariant Feature Transform) algorithm1 for the robust representation of local visual contents. SIFT features have raised much interest for their power of description of visual content characterizing punctual information against variation of luminance and change of viewpoint and they are very useful to capture local information. For a single image hundreds of keypoints are found and they are particularly suitable for tasks dealing with image registration or image matching. In this work we stretched the spatial coverage of descriptors creating a novel feature as composition of keypoints present in an image region while maintaining…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage registrationScale-invariant feature transformartificial intelligenceLuminanceimage annotationImage (mathematics)bag of wordsFeature (computer vision)SIFTvisual termsComputer visionArtificial intelligenceAffine transformationbusinessRepresentation (mathematics)semanticsImage representationFeature detection (computer vision)
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A Cognitive Framework for Imitation Learning

2006

Abstract In order to have a robotic system able to effectively learn by imitation, and not merely reproduce the movements of a human teacher, the system should have the capabilities of deeply understanding the perceived actions to be imitated. This paper deals with the development of cognitive architecture for learning by imitation in which a rich conceptual representation of the observed actions is built. The purpose of the following discussion is to show how this Conceptual Area can be employed to efficiently organize perceptual data, to learn movement primitives from human demonstration and to generate complex actions by combining and sequencing simpler ones. The proposed architecture ha…

Computer sciencebusiness.industryMovement (music)General Mathematicsmedia_common.quotation_subjectImitationlearningRepresentation (systemics)Cognitive architectureCognitive roboticsRobotics Imitation LearningIntelligent manipulationComputer Science ApplicationsControl and Systems EngineeringPerceptionConceptual spacesArtificial intelligenceCognitive imitationImitationbusinessCognitive roboticsSoftwaremedia_common
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Roboception and adaptation in a cognitive robot

2023

In robotics, perception is usually oriented at understanding what is happening in the external world, while few works pay attention to what is occurring in the robot’s body. In this work, we propose an artificial somatosensory system, embedded in a cognitive architecture, that enables a robot to perceive the sensations from its embodiment while executing a task. We called these perceptions roboceptions, and they let the robot act according to its own physical needs in addition to the task demands. Physical information is processed by the robot to behave in a balanced way, determining the most appropriate trade-off between the achievement of the task and its well being. The experiments show …

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniControl and Systems EngineeringGeneral MathematicsSomatosensory system Soft sensors Cognitive architecture Humanoid robot Roboception Reinforcement learningSoftwareComputer Science Applications
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Experiences with CiceRobot, a Museum Guide Cognitive Robot

2005

The paper describes CiceRobot, a robot based on a cognitive architecture for robot vision and action. The aim of the architecture is to integrate visual perception and actions with knowledge representation, in order to let the robot to generate a deep inner understanding of its environment. The principled integration of perception, action and of symbolic knowledge is based on the introduction of an intermediate representation based on Gardenfors conceptual spaces. The architecture has been tested on a RWI B21 autonomous robot on tasks related with guided tours in the Archaeological Museum of Agrigento. Experimental results are presented.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniCALIBRATIONVisual perceptionKnowledge representation and reasoningRobotbusiness.industryComputer scienceRoboticsCognitionCognitive architectureAutonomous robotCicerobotAction (philosophy)Knowledge baseHuman–computer interactionRobotMuseum guide robotArtificial intelligencebusiness
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A Rapid and Efficient Method for Determination of Fruit Peel Color

2004

Peel color is a critical index of external fruit quality and consumer appreciation level. Traditional methods for determination of peel color are based on visual analysis or punctual measurements by colorimeter. In this study we present a method based on digital image analysis that integrates the accuracy of an interactive measurement and the efficacy of an image analysis that descibes entire sides of the fruit. A sample of apple, mandarin, grape, and peach fruit was photographed (each fruit on two opposite sides) with a digital camera for determination of peel color. Digital images were converted from RGB to CIE L*a*b* format, and color characteristics were indexed and quantified. The impl…

ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONHorticultureComputingMethodologies_COMPUTERGRAPHICS
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Recognition of Human Actions Through Deep Neural Networks for Multimedia Systems Interaction

2019

Nowadays, interactive multimedia systems are part of everyday life. The most common way to interact and control these devices is through remote controls or some sort of touch panel. In recent years, due to the introduction of reliable low-cost Kinect-like sensing technology, more and more attention has been dedicated to touchless interfaces. A Kinect-like devices can be positioned on top of a multimedia system, detect a person in front of the system and process skeletal data, optionally with RGBd data, to determine user gestures. The gestures of the person can then be used to control, for example, a media device. Even though there is a lot of interest in this area, currently, no consumer sy…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniHuman machine interaction;gesture recognitionneural networksMultimedia system interaction
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A Cognitive Architecture for Robotic Hand Posture Learning

2005

This paper deals with the design and implementation of a visual control of a robotic system composed of a dexterous hand and video camera. The aim of the proposed system is to reproduce the movements of a human hand in order to learn complex manipulation tasks or to interact with the user. A novel algorithm for robust and fast fingertips localization and tracking is presented. A suitable kinematic hand model is adopted to achieve a fast and acceptable solution to an inverse kinematics problem. The system is part of a cognitive architecture for posture learning that integrates the perceptions by a high-level representation of the scene and of the observed actions. The anthropomorphic robotic…

imitation learningInverse kinematicsgesture recognitionbusiness.industryMachine visionComputer scienceCognitive architectureKinematicsAnthropometryCognitive architectureHuman–robot interactionComputer Science ApplicationsHuman-Computer Interactionrobotic visionControl and Systems EngineeringGesture recognitionRobot handComputer visionArtificial intelligenceElectrical and Electronic Engineeringbusinesshuman-robot interfaceSoftwareInformation SystemsGesture
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A Posture Sequence Learning System for an Anthropomorphic Robotic Hand

2003

The paper presents a cognitive architecture for posture learning of an anthropomorphic robotic hand. Our approach is aimed to allow the robotic system to perform complex perceptual operations, to interact with an human user and to integrate the perceptions by a cognitive representation of the scene and the observed actions. The anthropomorphic robotic hand imitates the gestures acquired by the vision system in order to learn meaningful movements, to build its knowledge by different conceptual spaces and to perform complex interaction with the human operator.

Visual perceptionHand posture recognitionComputer scienceMachine visionGeneral Mathematicsmedia_common.quotation_subjectHuman–computer interfaceHuman-computer interfaceRobotics; Imitation learning; Machine learningHuman–computer interactionPerceptionMachine learningComputer visionConceptual spacesmedia_commonConceptual spaceSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryVisual perceptionImitation learningRepresentation (systemics)CognitionCognitive architectureComputer Science ApplicationsRoboticControl and Systems EngineeringSequence learningArtificial intelligencebusinessSoftwareGesture
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